emergency HQ - can it happen early in turn?
Posted: Tue Apr 16, 2019 1:24 pm
Rule says:
Option 13: (Emergency HQ Supply) NonHQ units that are out of supply can operate as if they were in supply this impulse if they can trace a basic supply path to an organized HQ they may co-operate with. You can only do this with as many units as the HQ’s reorganization value. You must announce the HQ providing emergency supply before any unit can gain this benefit. The HQ becomes disorganized after the land combat step. An HQ may not provide emergency HQ supply during the impulse(s) it is surprised. Clarifications: The decision to use Emergency HQ Supply can be made at any time. To receive the benefit a unit has to trace a basic supply path to the Emergency Supply HQ. The basic supply path limit of 4 hexes also applies to notional units when they are using emergency HQ supply. Note that the HQ itself is out of supply, since otherwise all the units that can trace a basic supply path to it would already be in supply and have no need for Emergency HQ Supply. Using Emergency HQ Supply does not (indeed, cannot) put the HQ itself back in supply.
Let's say CW is cut off with Gort in Egypt and want to activate Emergency HQ early in the turn to supply planes for counter of ground strike or naval air reaction. Is it possible or is that just not coded into MWIF?
Option 13: (Emergency HQ Supply) NonHQ units that are out of supply can operate as if they were in supply this impulse if they can trace a basic supply path to an organized HQ they may co-operate with. You can only do this with as many units as the HQ’s reorganization value. You must announce the HQ providing emergency supply before any unit can gain this benefit. The HQ becomes disorganized after the land combat step. An HQ may not provide emergency HQ supply during the impulse(s) it is surprised. Clarifications: The decision to use Emergency HQ Supply can be made at any time. To receive the benefit a unit has to trace a basic supply path to the Emergency Supply HQ. The basic supply path limit of 4 hexes also applies to notional units when they are using emergency HQ supply. Note that the HQ itself is out of supply, since otherwise all the units that can trace a basic supply path to it would already be in supply and have no need for Emergency HQ Supply. Using Emergency HQ Supply does not (indeed, cannot) put the HQ itself back in supply.
Let's say CW is cut off with Gort in Egypt and want to activate Emergency HQ early in the turn to supply planes for counter of ground strike or naval air reaction. Is it possible or is that just not coded into MWIF?
