Turncoats(44) Bulgaria-German Scenario
Posted: Sun Apr 06, 2003 7:25 pm
Standard 7.1 solitaire scenario
I had never played it before and in opening it up, it appeared to be designed for Bulgaria. I decided to play Germany and see what would happen. Bulgaria, from the scenario description, was to advance across the top of the map securing a town in the centre and securing the high ground to the Upper Left of the map to prevent the exit of the Germans.
I hadn't played SPWAW in about 8 months and my co-ordination and LOS/cover skills were rusty. I got my butt handed to me decisively. All my troops were impressively chewed up.
I tried it again and got a German draw(even points), I had taken the town but not the high ground controlling the German exit. Was chewed up good.
Is a German decisive possible if this was designed with Bulgaria in mind as the human player? And would it rely more on capturing the victory hexes or more effectively chewing up the opponent. I had 5 AT guns that would deal out punishment to the Bulgarian tanks but they were horse drawn and were only able to reach the town.
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources(abit out of date) at Check out my Web-Site
I've found and created a few interesting co-ops for the IL2 flight sim @ Mission Page
I had never played it before and in opening it up, it appeared to be designed for Bulgaria. I decided to play Germany and see what would happen. Bulgaria, from the scenario description, was to advance across the top of the map securing a town in the centre and securing the high ground to the Upper Left of the map to prevent the exit of the Germans.
I hadn't played SPWAW in about 8 months and my co-ordination and LOS/cover skills were rusty. I got my butt handed to me decisively. All my troops were impressively chewed up.
I tried it again and got a German draw(even points), I had taken the town but not the high ground controlling the German exit. Was chewed up good.
Is a German decisive possible if this was designed with Bulgaria in mind as the human player? And would it rely more on capturing the victory hexes or more effectively chewing up the opponent. I had 5 AT guns that would deal out punishment to the Bulgarian tanks but they were horse drawn and were only able to reach the town.
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources(abit out of date) at Check out my Web-Site
I've found and created a few interesting co-ops for the IL2 flight sim @ Mission Page