First Turn Situation
The Japanese situation in this scenario is absolutely woeful. My task is to defend the Marianas Islands from the Allies as best I can against a much bigger and better equipped force. If I'm to win this match, it's going to be on points.
Looking at the VP value for bases, here's how things stand.
Saipan is where the bulk of the VP's are, as well as my best ground units in the Marianas, so I'll be concentrating my defence there.
Orders Issued to Ground Units
Elements of the 9th Tank Regiment on Guam will be transported to Saipan to bring the 9th Tank Regiment to full strength. I'd rather have 58 tanks on Saipan than 18 on Guam and 30 odds on Saipan.
The I/135th Infantry Bn will be removed from Tinian and sent to recombine with it's parent division on Saipan. This will leave a regiment, a naval guard and a tank company on Tinian.
The I/10th Infantry Bn will be withdrawn from Rota and sent to Guam to combine with it's parent brigade. This will abandon rota, but it's a worthless base with just a level one port.
The 1st Ind. Tank Coy is being withdrawn from Truk and sent to the Marianas. The exact destination I've yet to decide upon.
Orders Issued to Naval Units
I've not got anything bigger than a CL (at least until the CV's arrive to get sunk), so I'm limited in what I can do.
The usual ASW task forces have been set up, maybe we can get lucky and farm a few USN subs for easy VP's in the opening stages of the game.
IJN submarines are about the only force I have in big numbers, so I've divided them into three groups:
- Scout Force: Glen equipped subs that will try to spot the USN amphib forces moving out from Pearl
- Hunting Force: The long-legged and faster subs that will move to a holding position south of Wake Island. They'll wait there until I get some intel about the US Fleet's movements. I don't want to lose these subs needlessly, so they won't be operating in enemy waters unless I've a solid target. I want to sink big amphibs or CV's, not puny minesweepers and LSTs.
- Rowboat Force: So called for their "RO" designation and short-range. They're going to operate close-in to Guam and Saipan to try and sink CV's, amphibs and cripples.
I've a few Auxiliary ships to play with, so I'm deploying them as follows.
My single AD is going to Ulithi, which is a level 3 port. I have a fair few DD's arriving along with the Combined Fleet, so hopefully I can operate them from there and conduct hit and run raids on Allied shipping.
Orders Issued to Air Units.
All air groups have been pulled back from Truk to the Marianas, and everyone set to 100% training. I anticipate a lull of a few days as Allied units get in to position, and I want to guard my aircraft jelously. A little extra training will make my pilots a little less woeful - average Air skill on the best fighter squadron is 58. Not good enough.
IJN Tabby transports are re-locating to Guam - they'll fly to Truk, pick up the 66th Naval Guard from there and bring them back to Guam to bolster the defence. After this is complete they'll start flying the 52nd Division out of Truk as well.
Floatplanes have been dished out to try and get some sort of search programme running here. The gap between Marcus Island and Truk is massive, and I want as much warning as possible. With only 4 Glen subs and 13 long-range search planes (4 Mavis, 9 Myrt), I need everything that can fly search doing search missions. I'll even move Betties in to the Marianas in a few turns.
I've got a fair few night fighters that I don't really anticipate needing, so they're now earmarked as low-level night naval attack planes. Maybe waste some flak ammo.
Overall Strategy
I'm playing for VP's here. Japan starts with 1755 to Allied 28 VP's, and to win I need to keep the ratio as positive as possible.
My goals towards that are:
- Preserve my units on land, sea and air as much as possible by outright avoiding combat.
- Concentrate defences around the two main VP bases (Saipan & Guam).
- Use submarines to identify, track and attrition the Allied fleet as it sails to the Marianas.
- Avoid engaging the Allied carrier fleet directly at all costs.
- When the Allies are immediately prior to landing, or on D-Day, throw all air assets into an offensive aimed at sinking as many loaded amphibious ships as possible.
- Maneuverer Japanese carrier assets to attempt to strike Allied targets without the risk of a return strike.
Hopefully that should carry me through this hellish scenario!