Editor Questions
Posted: Thu May 02, 2019 11:24 am
Okay, I have a lot of these but lets try to tackle them one at a time as I come across them.
First one on my list is the following.
I am revising and updating my SPI War in Europe scenario (I don't think I have ever released this). The first version (1.15) after I updated it to work with TOAW IV, covered 1939-1943. I have since changed that to cover 1939-1945.
One of the fist easy things I did was to set the fonts for the map, so the map looks mostly spectacular (I used SPI's board game War in Europe for the default map source, plus also DG WIE board and computer game for the map sources as well). Next using the most excellent TOAWXML thing, I was able to expand the lame US 1st Army to now 5 Armies in about 15 minutes (this would have taken a month at least in the in game editor).
So some of the things I need to fix are supply and Reentry points.
I think I have most of the supply issues worked out but do one question on that.
Supply
1. Question: I was wondering about what this means when I added the Supply Point the map:
But I think I found it here in the manual:
9.1.7.4. Variable Supply Points
This section talks about it can be 1-250%. When I 'converted' my scenario over to TOAW IV, it does not seem that any of the supply points I placed on the map have any values. Does that mean they automatically get the 100%? Or if I leave it as empty it gets 100%? Or should I set each and every one to some value?
Re-Entry
1. Question: I answered this one myself.
In the manual under 17.10.5. Reconstitution? Fixed x, y sounds exciting and a way to fix units from say Russia being Reconstituted in the default Re-Entry point I set (which happens to be in the general location of the USA for the Allies and Berlin for the Axis). But I don't want Russians units appearing in the USA nor Italian or Hungary units in Berlin. But I don't see how I can set this yet for the formations. What am I missing?
Wait! I think I figured it out.
Does this seem right?

So this does seem to be the way to access this. So I'll leave this post here for others.
Per the manual I'll make a note of this in the briefing.
I have more questions, I'll have to dig more into the manual, but any tips, tricks and or advice is welcomed.
Also, at one point I'll need another set of eyes from an experienced scenario Designer to maybe help guide and mentor me (still getting up to speed from a design perspective on TOAW IV).
So not sure if anyone could or would help in this area. My WIE will be a pretty good size monster when I get done with it.
First one on my list is the following.
I am revising and updating my SPI War in Europe scenario (I don't think I have ever released this). The first version (1.15) after I updated it to work with TOAW IV, covered 1939-1943. I have since changed that to cover 1939-1945.
One of the fist easy things I did was to set the fonts for the map, so the map looks mostly spectacular (I used SPI's board game War in Europe for the default map source, plus also DG WIE board and computer game for the map sources as well). Next using the most excellent TOAWXML thing, I was able to expand the lame US 1st Army to now 5 Armies in about 15 minutes (this would have taken a month at least in the in game editor).
So some of the things I need to fix are supply and Reentry points.
I think I have most of the supply issues worked out but do one question on that.
Supply
1. Question: I was wondering about what this means when I added the Supply Point the map:
Code: Select all
Supply Level+
Please enter the number to add the supply level (1-100). :But I think I found it here in the manual:
9.1.7.4. Variable Supply Points
This section talks about it can be 1-250%. When I 'converted' my scenario over to TOAW IV, it does not seem that any of the supply points I placed on the map have any values. Does that mean they automatically get the 100%? Or if I leave it as empty it gets 100%? Or should I set each and every one to some value?
Re-Entry
1. Question: I answered this one myself.
In the manual under 17.10.5. Reconstitution? Fixed x, y sounds exciting and a way to fix units from say Russia being Reconstituted in the default Re-Entry point I set (which happens to be in the general location of the USA for the Allies and Berlin for the Axis). But I don't want Russians units appearing in the USA nor Italian or Hungary units in Berlin. But I don't see how I can set this yet for the formations. What am I missing?
Wait! I think I figured it out.
Does this seem right?

So this does seem to be the way to access this. So I'll leave this post here for others.
Per the manual I'll make a note of this in the briefing.
I have more questions, I'll have to dig more into the manual, but any tips, tricks and or advice is welcomed.
Also, at one point I'll need another set of eyes from an experienced scenario Designer to maybe help guide and mentor me (still getting up to speed from a design perspective on TOAW IV).
So not sure if anyone could or would help in this area. My WIE will be a pretty good size monster when I get done with it.