[RESOLVED] Bekaa Valley Bug

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arielchyld
Posts: 72
Joined: Fri Jun 15, 2018 11:20 am

[RESOLVED] Bekaa Valley Bug

Post by arielchyld »

I have encountered a bug during the Bekaa Valley mission of shifting sands. It reports that it cannot auto save due to low memory. It also has very poor performance. I have also switched the obvious toggles in the menu as suggested to increase performance and it hasn't changed the outcome. For example switching on pulsed. No hi def mode... etc.

Here are screen shot including a picture of my task manager which also shows there is plenty of memory available


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arielchyld
Posts: 72
Joined: Fri Jun 15, 2018 11:20 am

RE: Bekaa Valley Bug

Post by arielchyld »

next picture

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arielchyld
Posts: 72
Joined: Fri Jun 15, 2018 11:20 am

RE: Bekaa Valley Bug

Post by arielchyld »

also wanted to add I played through and beat Northern Fury without one issue
arielchyld
Posts: 72
Joined: Fri Jun 15, 2018 11:20 am

RE: Bekaa Valley Bug

Post by arielchyld »

I keep playing through the mission. It seems like Im going to pass when it says there is a Lua string error... or somthing like that. Is this stoping me form completing the mission?
It crashes after the error..
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Bekaa Valley Bug

Post by RoryAndersonCDT »

Hi, sometimes when a scenario is complicated and filled with units the autosave fails due to being unable to save. Command can't use all the memory on your system.
Command Dev Team
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RoryAndersonCDT
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Joined: Mon Jun 15, 2009 11:45 pm

RE: Bekaa Valley Bug

Post by RoryAndersonCDT »

When an autosave error happens I'd recommend saving, then restarting Command.
Command Dev Team
Technical Lead
arielchyld
Posts: 72
Joined: Fri Jun 15, 2018 11:20 am

RE: Bekaa Valley Bug

Post by arielchyld »

Are you going to fix this? It is annoying. My guess is to wait till there are less units as the mission timer is alot long then it takes the units to get to target.. It would make sense to me that the mission was not intended to run with so many units on the board...
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Bekaa Valley Bug

Post by RoryAndersonCDT »

Its possible to turn off autosaves, the option to do so is under the speed up options.
Command Dev Team
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arielchyld
Posts: 72
Joined: Fri Jun 15, 2018 11:20 am

RE: Bekaa Valley Bug

Post by arielchyld »

Thank you that helped alot. I appreciate it. This game is amazing and I love it Ill deal with the small stuff. Ill still post so I can get your feedback. Is the old harpoon worth getting?
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Bekaa Valley Bug

Post by RoryAndersonCDT »

Thank you very much.

I haven't played Harpoon in a long time, so I couldn't say either way.
Command Dev Team
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Dimitris
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RE: Bekaa Valley Bug

Post by Dimitris »

Added some more optimizations relevant to this one (lots of comms-isolated units). You will see them probably in the next update release.
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