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Mixed artillery units?
Posted: Tue May 07, 2019 11:33 pm
by BigDuke66
Hi
do mixed artillery units cause any problems when guns with different capabilities(range, shell weight, etc.) are in it?
RE: Mixed artillery units?
Posted: Tue May 07, 2019 11:35 pm
by larryfulkerson
ORIGINAL: BigDuke66
Hi
do mixed artillery units cause any problems when guns with different capabilities(range, shell weight, etc.) are in it?
I'd rather not have to look under the hood to see if there's a set of tubes that have a shorter range than the unit as a whole.
RE: Mixed artillery units?
Posted: Wed May 08, 2019 12:49 am
by Lobster
One would hope the game would take the unit on a gun by gun basis and apply a gun's strength only if it can reach the target. Never tested it myself. Kind of afraid of what the answer would be. [:D] I'm sure Bob would have the answer.
RE: Mixed artillery units?
Posted: Wed May 08, 2019 12:53 am
by larryfulkerson
I've been using the range of the shortest range gun as the range for the unit to make sure I always include the
shorter range guns on bombardments. But if I'm in a knife fight with an enemy gun, a gun duel, I back that
bad boy up as far as I need to go to defeat the enemy gun by bombarding it while it can't reach me. RR arty
is good for that.