#LINK=
Posted: Mon May 13, 2019 5:14 am
HI,
I can't understand how the #LINK= parameter works in a Script Decision.
To test it I made 4 elementary scripts.
In the first script the Decision events 901 takes the value 1
This script is followed by 3 Decision events 902 scripts, each with different trigger conditions #LINK= 901[0], #LINK= 901[1], #LINK= 0[0].
But only the script #LINK= 0[0] is triggered.
Someone understands how the #LINK= parameter works ?
here is the code :
{
#NAME= Décision AI 901[1]
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
; 2 = Sera tenté à chaque tour
#AI= 2
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 0[0]
; 0[0] = Script toujours Activé
#DECISION= 901
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
; % de réponse favorable
#AI_RESPONSE_POPUP= LINK= 0[0] -----> 901[1] = True
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 147,77 [2]
; 147,77 = Londres
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
; Script Toujours Activé
}
{
#NAME= Décision AI 902[1] +
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
; 2 = Sera tenté à chaque tour
#AI= 2
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 901[1]
#DECISION= 902
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
; % de réponse favorable
#AI_RESPONSE_POPUP= LINK= 901[1] -----> 902[1] = True
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 147,77 [2]
; 147,77 = Londres
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
; Script Toujours Activé
}
{
#NAME= Décision AI 902[1] ++
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
; 2 = Sera tenté à chaque tour
#AI= 2
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 901[0]
#DECISION= 902
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
; % de réponse favorable
#AI_RESPONSE_POPUP= LINK= 901[0] -----> 902[1] = True
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 147,77 [2]
; 147,77 = Londres
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
; Script Toujours Activé
}
{
#NAME= Décision AI 902[1] +++
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
; 2 = Sera tenté à chaque tour
#AI= 2
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 0[0]
#DECISION= 902
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
; % de réponse favorable
#AI_RESPONSE_POPUP= LINK= 0[0] -----> 902[1] = True
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 147,77 [2]
; 147,77 = Londres
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
; Script Toujours Activé
}

I can't understand how the #LINK= parameter works in a Script Decision.
To test it I made 4 elementary scripts.
In the first script the Decision events 901 takes the value 1
This script is followed by 3 Decision events 902 scripts, each with different trigger conditions #LINK= 901[0], #LINK= 901[1], #LINK= 0[0].
But only the script #LINK= 0[0] is triggered.
Someone understands how the #LINK= parameter works ?
here is the code :
{
#NAME= Décision AI 901[1]
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
; 2 = Sera tenté à chaque tour
#AI= 2
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 0[0]
; 0[0] = Script toujours Activé
#DECISION= 901
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
; % de réponse favorable
#AI_RESPONSE_POPUP= LINK= 0[0] -----> 901[1] = True
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 147,77 [2]
; 147,77 = Londres
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
; Script Toujours Activé
}
{
#NAME= Décision AI 902[1] +
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
; 2 = Sera tenté à chaque tour
#AI= 2
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 901[1]
#DECISION= 902
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
; % de réponse favorable
#AI_RESPONSE_POPUP= LINK= 901[1] -----> 902[1] = True
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 147,77 [2]
; 147,77 = Londres
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
; Script Toujours Activé
}
{
#NAME= Décision AI 902[1] ++
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
; 2 = Sera tenté à chaque tour
#AI= 2
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 901[0]
#DECISION= 902
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
; % de réponse favorable
#AI_RESPONSE_POPUP= LINK= 901[0] -----> 902[1] = True
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 147,77 [2]
; 147,77 = Londres
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
; Script Toujours Activé
}
{
#NAME= Décision AI 902[1] +++
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
; 2 = Sera tenté à chaque tour
#AI= 2
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#GV= 1[1,100]
#LINK= 0[0]
#DECISION= 902
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
#AI_RESPONSE= 100
; % de réponse favorable
#AI_RESPONSE_POPUP= LINK= 0[0] -----> 902[1] = True
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 147,77 [2]
; 147,77 = Londres
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
; Script Toujours Activé
}

