PBEM++ turn played on a second computer issue with FOW
Posted: Tue May 14, 2019 4:39 pm
According to the change log for version 1.02.00: • PBEM++ games will seamlessly work if you switch from one computer to another between turns.
Well I just tried this from a second computer after my opponent had played his turn, and it did not work seamlessly at all. As it was my turn to play, I chose to run the replay of my opponent's turn (as I always do) and was quite surprise to see that all of my opponents units were being revealed as the replay of his turn was being shown! [&:].
In other words, the fog of war was completely absent! I tried as best as I could to not to look at rear stationed units that were not moving and/or not attacking, and turned away from the screen as much as I could when his moves did not involve my units. The other strange thing is that not all of my units (in my rear) were being displayed either.
My understanding of how this would work seamlessly was because the whole turn would be uploaded to the server without having to copy over the dat files to the second computer. I saved the game without completing my turn and will resume it when I get back on my other computer, to give me time to forget what I saw.
What gives here and how are PBEM++ games supposed to work when switching from one computer to another between turns?
C
Well I just tried this from a second computer after my opponent had played his turn, and it did not work seamlessly at all. As it was my turn to play, I chose to run the replay of my opponent's turn (as I always do) and was quite surprise to see that all of my opponents units were being revealed as the replay of his turn was being shown! [&:].
In other words, the fog of war was completely absent! I tried as best as I could to not to look at rear stationed units that were not moving and/or not attacking, and turned away from the screen as much as I could when his moves did not involve my units. The other strange thing is that not all of my units (in my rear) were being displayed either.
My understanding of how this would work seamlessly was because the whole turn would be uploaded to the server without having to copy over the dat files to the second computer. I saved the game without completing my turn and will resume it when I get back on my other computer, to give me time to forget what I saw.
What gives here and how are PBEM++ games supposed to work when switching from one computer to another between turns?
C