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I am worried about the navy.

Posted: Fri May 17, 2019 1:54 am
by Isoko
Anxious point
unit
When the service period is different.
In the case of the German battleship Bismarck, Tirpitz.
my proposal
Naval scale One or two ships.
Production of large ships is basic single ship.
Only same-type ships can be merged, maximum 2 ships, can not be separated after merging.
The combat power is not simply double the numerical value, it is somewhat increased.

damage
When damage exceeds 50%.
It may have sunk.
my proposal
Sinking check (every time damage is over 50% attacked),
If it sinks, it will be a single-ship unit, and the number will be less than half.

Repair
It takes time because it is a ship.
my proposal
Damage is small 1-2 months
Damage is middle 2-3 months
Damage is heavy 4-6 months
The rate of damage determines the repair period

If I win the beta test, I would like to confirm this point.
I hope this game gets better.[:)]

RE: I am worried about the navy.

Posted: Fri May 17, 2019 10:15 am
by AlvaroSousa
Naval groups come in 4 types

Battle Group - 2 capital ships + escorts, 6 health
Carrier Group - 2 capital ships + escorts, 5 health ~300-400 planes.
Cruiser Group - 3-5 cruisers + escorts, 5 health
Patrol Group - destroyer patrol group, 5 health
Sub Group = 10-15 active subs roughly 20-30 total rotating, 5 health

Ships repair 1 health per turn in a port higher than a 5 size

RE: I am worried about the navy.

Posted: Fri May 17, 2019 10:21 am
by ringoblood
This is good to know thank you for pointing out Isoko and thank you for clarifying Fuzzypup.