Murmansk 1941
Posted: Sun May 19, 2019 1:19 pm
The Murmansk direction in 1941 has not been covered yet. There is a Panzer General 2 scenario ''Attack on Murmansk''/Vosrstoss Richtung Murmansk'' that could be converted...
... but the map seems too big, so it looks like a mini-campaign of 2 or even 3 scenarios, cutting the map into pieces:
- Op Raindeer/Rentier - June 22 to 28. No action yet. The infantry battalions of 2nd and 3rd Mountain Division start from Kirkenes and move to Petsamo (2nd division) and Luostari (3rd division.) More like a tutorial than a real scenario as there is no fightiung and the divisions just need to take some locations in their own territory.
- Rybachiy/Litsa - a 56x56 map (hopefully working in game). On June 29 the mountain corps crosses the border, supported by air units from the airfui8eld near Luostari (Kirkenes is too far and will not fit into the map). The attackers soon run into real Soviet defences as Rybachiy peninsula is heavily fortified and the Soviets have prepared defense on the other coast of the next river. Depending on what can be done with Rybachiy, it either is or is not taken, and Germans must be able to establish bridgeheads on the other side of Litsa.
- If the Soviets are not defeated immediately they set up defenses near Litsa and the battles stop (Rybachiy either taken or not taken). Meanwhile, generals in Berlin convince the political leadership that military operations are either done properly or not done at all, so the mountain corps is reinforced with 6th mountain division (hopefully the smaller map allows more units) and the final attack on Murmansk starts on October 15, by 3 mountain divisions (2nd, 3rd or 6th). The Soviets also receive the Polar Division and one rifle brigade by then.
All units are battalion size and you get them before the scenario begins. You can reinforce a unit if it still exists but what is lost is lost. Additional units only at the beginning of the next scenario.
Op Rentier is done and the mountain infantry can reach Petsamo-Luostari in a week.
Next scenario is more tricky, as the only way I know is rebuilding the eastern part of the map manually with a hex editor (takes time but possible if you know what you are doing).
... but the map seems too big, so it looks like a mini-campaign of 2 or even 3 scenarios, cutting the map into pieces:
- Op Raindeer/Rentier - June 22 to 28. No action yet. The infantry battalions of 2nd and 3rd Mountain Division start from Kirkenes and move to Petsamo (2nd division) and Luostari (3rd division.) More like a tutorial than a real scenario as there is no fightiung and the divisions just need to take some locations in their own territory.
- Rybachiy/Litsa - a 56x56 map (hopefully working in game). On June 29 the mountain corps crosses the border, supported by air units from the airfui8eld near Luostari (Kirkenes is too far and will not fit into the map). The attackers soon run into real Soviet defences as Rybachiy peninsula is heavily fortified and the Soviets have prepared defense on the other coast of the next river. Depending on what can be done with Rybachiy, it either is or is not taken, and Germans must be able to establish bridgeheads on the other side of Litsa.
- If the Soviets are not defeated immediately they set up defenses near Litsa and the battles stop (Rybachiy either taken or not taken). Meanwhile, generals in Berlin convince the political leadership that military operations are either done properly or not done at all, so the mountain corps is reinforced with 6th mountain division (hopefully the smaller map allows more units) and the final attack on Murmansk starts on October 15, by 3 mountain divisions (2nd, 3rd or 6th). The Soviets also receive the Polar Division and one rifle brigade by then.
All units are battalion size and you get them before the scenario begins. You can reinforce a unit if it still exists but what is lost is lost. Additional units only at the beginning of the next scenario.
Op Rentier is done and the mountain infantry can reach Petsamo-Luostari in a week.
Next scenario is more tricky, as the only way I know is rebuilding the eastern part of the map manually with a hex editor (takes time but possible if you know what you are doing).