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Owner of original

Posted: Tue Jun 04, 2019 5:36 am
by Cfant
Hm, SC WW1 is the best WW1-game I've played so far. Would love to have a version on the new SC War in Europe. But this? New features which regard gameplay: you can play e.g. Austria-Hungary and let the AI play Germany. That's cool. And you can move unit A, attack with an other unit then attack with unit A. I like that. But also that's it. Is the map bigger? The AI improved?
Just asking, I'd love a new version, but this seems more like an addon which would not really justify a full price if you already have the SC 2-WW1 version.

RE: Owner of original

Posted: Tue Jun 04, 2019 10:07 am
by Bamilus
If you've played the updated SC WW2 games, it'll be exactly like those. IMO the new graphics, UI, and move features are more than worth the price. I never really got into the originals that much but the new games are beautiful and run great.

RE: Owner of original

Posted: Tue Jun 04, 2019 10:55 am
by Hubert Cater
Hi Cfant,

The AI will be much improved over the original SC2 version of the game as it will be using our latest SC3 AI engine, and from the product page we've listed some of the new features you can expect to see in game:

- New unit types have been added including ANZACs, Mountain Corps and Ground Attack Aircraft.
- New movement and entrenchment ability that ties into our Dynamic Movement model. This allows players to have more effective assaults into no man's land when it is time to go on the offensive.
- Naval Mines can be laid to protect your sea lanes – or to impede those of your opponent.
- Germany’s use of Unrestricted Naval Warfare has been fully overhauled.
- Reconnaissance Bombers will fulfil their historic role of spotting for the Artillery.

The Deployment Queue will also feature historical deployment positions when selecting Auto-Deploy if you prefer to have the added units deploy in their historical locations as opposed to customizing their locations at campaign start.


This is the list of general improvements since the original SC2 release as well:

- This game features a greatly improved interface and a return to hexes.
- It can be played in four languages: English, French, Spanish or German.
- Friendly Majors can be set to be AI-controlled, and this selection can be adjusted at any time in the game. You can even switch sides should you wish to.
- Games can be played via a PBEM++ Multiplayer server with a Challenge Lobby and seamless in game sending/receiving of turns.
- The war is fought on a 20 mile per hex map of Europe, North Africa, the Middle East and the Atlantic, as seen in our recent WWII: War in Europe release, though with some special modifications suitable for WWI, such as the addition of Ypres and Gallipoli.
- Victory will require developing new military doctrines to improve your commanders’ abilities, the combat effectiveness of your units, and even your ability to deploy new technologies like the Tank and Fighter aircraft.
- You can minimize the Decision box to examine the map and assess the situation prior to responding to any Decisions, and many decisions have additional notes providing their historical context and advice.
- Enhanced Fog of War clearly shows the limits of your units’ spotting range.
- Dynamic Movement allows units that haven't used up all their Action Points to be de-selected and re-selected again later, making planning your moves so much easier.
- Naval Cruise allows you to move your naval units swiftly over longer distances.
- Naval units can only be reinforced in stages, preventing instant repair following significant damage.


Hubert


RE: Owner of original

Posted: Thu Jun 06, 2019 5:23 am
by Cfant
Thanks for the info. Sounds interesting, I'm triggered :D Will it be able to play Multiplayer with each player playing one country?

RE: Owner of original

Posted: Fri Jul 26, 2019 9:24 pm
by CSSS
Pay full price for games and get more and better games! If one cant pay full price, the games almost always go on sale 6months to a year after release.

RE: Owner of original

Posted: Fri Aug 02, 2019 4:28 pm
by Hartmann
What I want is that, for the 1914 campaign, we can select different war plans for each major, like in "To end all wars". What this would mean would be that the game would automatically set the starting positions for your units depending on the war plan chosen. This would provide for so much more variety.