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Combat prediction bug ?
Posted: Fri Jun 07, 2019 7:06 pm
by terminator
Why is it not possible to have the Prediction of the fight on the side of the attacker against an artillery unit when the attacker is not located next to the artillery ?
(Zithomir scenario)
RE: Combat prediction bug ?
Posted: Fri Jun 07, 2019 7:11 pm
by terminator
This becomes possible if the attacker is placed next to the artillery :

RE: Combat prediction bug ?
Posted: Sat Jun 08, 2019 12:25 am
by Ronald Wendt
Hi terminator,
the purpose is to have a rough idea on the damage you could inflict, but only once you actually have chosen a hex to attack from, a closer model is calculated.
This is especially handy if you us airstrikes which have a very long range and the hex you are on does not add any factors in the air.
RE: Combat prediction bug ?
Posted: Sat Jun 08, 2019 5:35 pm
by terminator
ORIGINAL: Ronald Wendt
Hi terminator,
the purpose is to have a rough idea on the damage you could inflict, but only once you actually have chosen a hex to attack from, a closer model is calculated.
This is especially handy if you us airstrikes which have a very long range and the hex you are on does not add any factors in the air.
But why does it work in this case ?

RE: Combat prediction bug ?
Posted: Sun Jun 09, 2019 1:16 am
by Ronald Wendt
ORIGINAL: terminator
But why does it work in this case ?
Now thats a good question. You are definitely onto something here. I will have a closer look if it can be isolated to certain cases. Did you notice anything about the situation that might help ?
RE: Combat prediction bug ?
Posted: Sun Jun 09, 2019 1:33 pm
by terminator
ORIGINAL: Ronald Wendt
Now thats a good question. You are definitely onto something here. I will have a closer look if it can be isolated to certain cases. Did you notice anything about the situation that might help ?
Yes, I understand what’s going on.
I don’t know in the end if it’s really a bug (for me it looks a lot like), anyway it’s something strange to know.
Depends on whether the attacking unit is initially within artillery range or not.
If the attacking unit is initially
within artillery range then we have an
accurate prediction :

RE: Combat prediction bug ?
Posted: Sun Jun 09, 2019 1:35 pm
by terminator
If the attacking unit is initially
out of artillery range then we have an
imprecise prediction :

RE: Combat prediction bug ?
Posted: Wed Jun 12, 2019 2:29 am
by Ronald Wendt
Hi terminator,
thanks for the details, will investigate this and come back with the results. May take a bit though as other things have priority right now.
RE: Combat prediction bug ?
Posted: Mon Jul 29, 2019 2:32 am
by Ronald Wendt
Hi terminator,
it turned out to be a bug and it is now resolved. The Beta will work as expected. Thanks again for your report.
Regards,
RE: Combat prediction bug ?
Posted: Mon Jul 29, 2019 4:28 am
by terminator
ORIGINAL: Ronald Wendt
Hi terminator,
it turned out to be a bug and it is now resolved. The Beta will work as expected. Thanks again for your report.
Regards,
Hi Ronald,
It's a very good news!!!
I look forward to the beta.
RE: Combat prediction bug ?
Posted: Tue Jul 30, 2019 2:25 am
by Ronald Wendt
ORIGINAL: terminator
Hi Ronald,
It's a very good news!!!
I look forward to the beta.
Great. If there are any bugs left in the Beta, i am sure they have less chance of survival if you find the time to play it.[:)]
RE: Combat prediction bug ?
Posted: Wed Sep 11, 2019 12:37 pm
by terminator
Finally, I am doubtful about the new prediction system.
The problem is when you fire with one artillery on another artillery, you no longer know whether the enemy artillery can fight back or not.
In this example with the
new prediction system, it is not known that enemy artillery can not fight back (out of range) :

RE: Combat prediction bug ?
Posted: Wed Sep 11, 2019 12:39 pm
by terminator
In this example with the
old prediction system, we know that enemy artillery can not fight back (out of range):

RE: Combat prediction bug ?
Posted: Wed Sep 11, 2019 1:10 pm
by terminator
One last strange thing I noticed when I was doing the tests, how is it possible that an enemy artillery that doesn’t see you (with the Fog Of War ON) could fight back ?
It can be assumed that firing on the enemy reveals its position (?)

RE: Combat prediction bug ?
Posted: Thu Sep 12, 2019 2:00 am
by Ronald Wendt
Hi terminator,
the new system shows the values according to your former report. Your example shows two artillery units neither of which can attack the other.
As to the counter fire rules, after an attack took place, the attacker gives its rough position away(if it was unknown before) and enemy artillery will try to fire in that direction. But it will do so with heavy penalties.
Support reactions (e.g. fighters helping a bomber unit) also reveal enemy presence.