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Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Sun Jun 09, 2019 5:17 pm
by Bear1888
Hi folks,
the above mentioned gentleman and I started our game some month ago and currently we are in turn 90. I wanted to wait with this AAR until its clear that we will fight this to the bitter end. And he is a very reliable and skilled opponent. If you have the chance to play against him, accept immediately and get your anti depressants ready.
I started to save screenshots from turn 89 on and will start this AAR when we are in turn 94 so it will be 5 turns behind.
Of course my worthy adversary is allowed to post his thoughts here and report you in his function as first-hand victim which new disasters he had to endure on the hand of the mighty axis.[:D]
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Sun Jun 09, 2019 5:29 pm
by Telemecus
+1 subscribed [:)]
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Sun Jun 09, 2019 5:57 pm
by Bitburger
I too have an ongoing game with an Axis Piotrmx, turn 49 now. I second your recommendation. Put me down as subscribed [:)]
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 4:45 am
by Dinglir
ORIGINAL: Bear1888
the above mentioned gentleman and I started our game some month ago and currently we are in turn 90.
These "blitz" games where you do three turns pr day really intrigue me.
I think that all traditional balancing knowledge by the community will be severely offset, but I really have little idea of the game implications.
My guess is that the Axis side will have a serious disadvantage early on, as it will be VERY hard to optimize the attacks in the 30 minutes or so time allowed for each turn.
It will be interesting to watch.
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 5:49 am
by Bear1888
I can only speak for my part but my turns clearly take at least 2 or more hours to get done. Except for some mud turns.
I try to reduce the TOE to have a huge manpower pool. I also try to keep a good command structure without overloading headquarters and keep them in range to their units.
Further i manually assign and remove pioneer, rocket launcher, SPG and other units which are vital for a successful offensive.
I try to keep my fighter units equipped with the best material which produced some spectacular results.[:D]
Let me just say that I fell in love with the ME-109/G2 fighter.
There is one area where I failed in the first year: basicly marching with high moral infantry units and attacking with low moral units. Therefore my infantry moral is not as high as it could be.
I regard myself as a average player and any hints how I could do things better are greatly appreciated.
Will post turn 89 as soon as I get my turn 93 back. I think 4 turn time difference are enough.
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 6:12 am
by piotrmx
Yes I really hate your fighters. The war is now bloody. Soviets have nearly 8 M and germany has 4,4M army. I hope you saved maps with counterattack like Mainstein. It was the first time i was abble to stop panzerballs. Over 20 panzer & mot divs couldn't manage with my cav and inf corps. Guardian corps with the best leaders and the best equipment which Matushka Rosija gave are powerfull.
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 6:28 am
by Telemecus
ORIGINAL: Dinglir
These "blitz" games where you do three turns pr day really intrigue me
ORIGINAL: Bear1888
I can only speak for my part but my turns clearly take at least 2 or more hours to get done.
I find this interesting because I have experience of both types.
When I first started the game I could easily do a turn in a couple of hours. Yes I was a noob and had only read not studied the manual. But it would be a disservice to call it a lesser game. I was an experienced wargamer before hand and it was a thrilling game just as strategically interesting as any I have played since.
If I was to do a turn 1 of the game now, even though scripted and pre-studied, it would take me the best part of a week now. But even normal turns take me longer. To give one example before each and every combat (ground and air) I have to first do a pre-flight checklist of airbases to see that airgroups can still fly from them (e.g. they did not just run out of ammo). Anyone who has seen several hundred bombers fly without any fighters will know why - the game provides no warning that fighters will not fly, you will only find out after the disaster. So I now have a pre-flight checklist of things to check before clicking to make sure - and this can take up to half an hour each time. Study all the other details of the manual and incorporate how to optimise them into your game-play and you can see how time to take a turn mushrooms.
I had the pleasure of playing with Stelteck in the 8MP team game and he took a ruthless approach to cutting out micromanagement. He would only do the 20% of things that would get 80% of results. No kabuki dancing of airbases or manually setting upgrade and replacement settings for airgroups etc.Famously one of his turns took him under a minute to do! And he did very well. Crackaces here has suggested the opposite that the one who does more micromanagement inevitably has an advantage that only a much better player can overcome.
So long as you are enjoying the game and it is of interest both are valid. But if spending more time micromanaging a side does give you an advantage and you do not want to do that then you might have to fix some house rules, or agree a general approach, to avoid it being a competition of who can endure a longer time of boring click fests.
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 7:11 am
by Bear1888
Ok. One turn under a minute is a case for guiness book of the records.[;)]
I do micromanagement but not about everything.
I do turn air support off for attacks with overwhelming superiority to save miles and ammunition.
I set the TOE for all artillery and air defence units to 70% except the SU needed for a offensive.Etc....
But going through a long check list before each attack? I don't have the patience for that.
If a attack is important, I just use the best commander, enough vital SU and ground attack aircrafts.
@piotrmx:
You surprised me indeed. And I guess the blitzkrieg is officially over now after even 2 panzerarmies were not able to keep the pocket closed.
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 8:03 am
by piotrmx
I'm not very good in airplanes micromanagement. As Rusians weren't

. I prefer russian steam roller tactic. Guard Inf Corp with CV more than 60 and 7000 guns which fire on 1 hex will brake Nazi neck.
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 9:40 am
by joelmar
@telemecus:
and you can see how time to take a turn mushrooms
Yeah, the more I understand this game, the longer my turns are!
2 hours is what it takes me to just check things out and close when everything's done. And even so I always forget something! lol!
Interesting comments though. My own perception is that micromanagement (and even plain and simple management) gives subtle returns and so is not so important over a few turns, but will give many small dividends which will add up in the long run. Nevertheless, I do understand that fast pace need in some people... just to see things unfold.
But it's not the way I enjoy this game, to me each turn is a separate entity that has its mysteries which I like to uncover slowly. Exactly like a woman! or a jigsaw puzzle... lol!
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 10:45 am
by Bear1888
ORIGINAL: joelmar
@telemecus:
and you can see how time to take a turn mushrooms
Yeah, the more I understand this game, the longer my turns are!
2 hours is what it takes me to just check things out and close when everything's done. And even so I always forget something! lol!
Interesting comments though. My own perception is that micromanagement (and even plain and simple management) gives subtle returns and so is not so important over a few turns, but will give many small dividends which will add up in the long run. Nevertheless, I do understand that fast pace need in some people... just to see things unfold.
But it's not the way I enjoy this game, to me each turn is a separate entity that has its mysteries which I like to uncover slowly. Exactly like a woman! or a jigsaw puzzle... lol!
2 hours to just overview the situation? Jesus.
What are you doing? Checking each soldiers BMI and deciding how many calories he need for each week?:)[:D]
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 10:48 am
by joelmar
ORIGINAL: Bear1888
What are you doing? Checking each soldiers BMI and deciding how many calories he need for each week?:
Basically, yeah, more or less... [;)]
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 10:51 am
by Telemecus
ORIGINAL: Bear1888
ORIGINAL: joelmar
@telemecus:
and you can see how time to take a turn mushrooms
Yeah, the more I understand this game, the longer my turns are!
2 hours is what it takes me to just check things out and close when everything's done. And even so I always forget something! lol!
Interesting comments though. My own perception is that micromanagement (and even plain and simple management) gives subtle returns and so is not so important over a few turns, but will give many small dividends which will add up in the long run. Nevertheless, I do understand that fast pace need in some people... just to see things unfold.
But it's not the way I enjoy this game, to me each turn is a separate entity that has its mysteries which I like to uncover slowly. Exactly like a woman! or a jigsaw puzzle... lol!
2 hours to just overview the situation? Jesus.
What are you doing? Checking each soldiers BMI and deciding how many calories he need for each week?:)[:D]
See
https://drive.google.com/file/d/1x3P8pz ... Q8KSo/view from library of WitE resources - Phase A to I is what you need to do before even the first combat!
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 10:57 am
by joelmar
@Telemecus
Phase A to I is what you need to do before even the first combat!
lol.. I'm not there yet, but it seems its slowly coming! [:D]
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 11:02 am
by Crackaces
During the first 13 turns of 2x3 I was watching combats at message level 7. That took some time [:'(]
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 11:04 am
by Telemecus
ORIGINAL: Crackaces
During the first 13 turns of 2x3 I was watching combats at message level 7. That took some time [:'(]
And a strong bladder! [:D]
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 11:07 am
by Crackaces
ORIGINAL: piotrmx
I'm not very good in airplanes micromanagement. As Rusians weren't

. I prefer russian steam roller tactic. Guard Inf Corp with CV more than 60 and 7000 guns which fire on 1 hex will brake Nazi neck.
But what happens when the reserve armor (you did not account for) counterattacks [8D] See 8MP turns 55 .. 65..
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 11:11 am
by Bear1888
Level 7 sounds pretty hardcore. I guess you even get a message when one of your soldiers misses with his bayonet. 😂
@Telemecus:
thanks for the link. Will read it for sure.
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 11:18 am
by joelmar
ORIGINAL: Bear1888
Level 7 sounds pretty hardcore. I guess you even get a message when one of your soldiers misses with his bayonet. 😂
[&o]
RE: Me (AXIS) vs. Piotrmx (LOSING FRACTION):-)
Posted: Mon Jun 10, 2019 12:21 pm
by Crackaces
ORIGINAL: joelmar
ORIGINAL: Bear1888
Level 7 sounds pretty hardcore. I guess you even get a message when one of your soldiers misses with his bayonet. 😂
[&o]
Each individual shot per device including air platforms is accounted for.. one of the things I learned was just how effective 20mm flak gins were vs attacking squads ..