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Manipulating OODA

Posted: Tue Jun 11, 2019 12:14 am
by vettim89
I can see from the documentation the is a table for OODA. However I cannot find the descriptors for the table aywhere

Is it possible to use LUA to manipulate the OODA of a unit. For example, lets say an airborne fight is under GCI. I want to simulate the loss os situational awareness if the GCI is destroyed. I thought I could do this by altering the OODA settings. Can this be done? If so, how?

RE: Manipulating OODA

Posted: Tue Jun 11, 2019 6:07 am
by Filitch
OODA depends on unit proficiency. Changing of proficiency produces an effect on OODA cycle.

But probably problem has another solution. How you simulate CGI?

RE: Manipulating OODA

Posted: Tue Jun 11, 2019 9:56 am
by Ancalagon451
OODA values are defined for each unit based on it's assigned proficiency level, and can be reviewed in the unit's datasheed in the DB viewer.

Ancalagon