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Fun with Editor and graphics
Posted: Fri Jun 14, 2019 3:03 am
by Uxbridge
I have been playing SC since Christmas and, despite some issues I have with it, enjoys it a lot. One of the great things is the possibility to mod things, which, I think, is half of the fun. Some days ago I was speculating about some changes to the German production capacity, when suddenly some other ideas struck. Voila – I now have SS-units, Luftwaffe ground units and late-war Hitlerjugend units.
Also, I have long been a bit annoyed by the fact that an air units expends it's action point when doing recon. Now I have an aircraft category that is there only for recon; cheap and without power to attack anything. This will make the intelligence side of the game more interesting.

RE: Fun with Editor
Posted: Fri Jun 14, 2019 4:47 pm
by Uxbridge
Regarding my recon units above, I'm suddenly a bit uncertain when it comes to attack and defend values. Basically I want these units to be unable to do any damage to an enemy unit, so I put the attack value at "0". Is this correct?
But I have assumed that the defence value is the units "armour", so to speak. And that high defence values can't do any harm to enemy units, only protect from opposing fire. Is this also cprrect? Or is the defence value the defending unit firing back if under attack?
All in all, I like the recon units to be harmless to the enemy, but also difficult to shoot down.
RE: Fun with Editor
Posted: Sat Jun 15, 2019 8:09 am
by BillRunacre
Hi
The defensive unit is the value used in determining how it fares when attacked during a mission, and this does result in damage to the attacker.
I probably wouldn't set it to zero, but a fairly low figure should give reasonable results. After all, they would have had machine guns to defend themselves with.
RE: Fun with Editor
Posted: Sun Jun 16, 2019 12:23 pm
by Uxbridge
Thanks. Well, low it is, then.
Wonder what I shall do next? Hmm ... flying submarine? [8D]
RE: Fun with Editor
Posted: Sun Jun 16, 2019 12:48 pm
by Uxbridge
British Guard and Highland units.

RE: Fun with Editor
Posted: Mon Jun 17, 2019 6:37 pm
by Uxbridge
Italian Blackshirt and Alpini units.

RE: Fun with Editor
Posted: Mon Jun 17, 2019 6:40 pm
by Uxbridge
And a little variety to the Chinese front. Japanese armies in three different flavors and Chinese militia units with limited attack capabilities.

RE: Fun with Editor
Posted: Thu Jul 11, 2019 8:28 am
by Uxbridge
Some water has passed under the bridges since I posted here last time. I finally decided to make my own markers contrary to trying to alter other people's creations.
The first reason for this was that I constantly degraded the quality of the used markers by adding things to them, saving again and again. Now I have a standard set for each country to work with, each saving giving a brand new png-file.
The second reason was that I wanted to give the markers the look that suited my own preference for thinking; i.e. crammed with colour codes. I'm very graphically oriented, and can rapidly deduct loads of information from the colours and shapes my eyes feed to the brain. That sounds amazing, of course, but there's a downside to it – when looking at plain one-coloured markers with text and numbers on them, it takes me a long scrutiny before I start to see anything else than just random text and numbers. So I wanted the game to have the said visibility for me.
Oh, yes ... there's a third reason too. It's funny to do it!
So for some days to come I will plague you with the images of the scenario I'm fiddling with, including an eldorado of colours and some novelties. Stay tuned.
RE: Fun with Editor
Posted: Thu Jul 11, 2019 10:42 am
by Uxbridge
First pic of the new counters; situation: 1943 scenario, cross-channel view.
A lot of the different game units can be seen here. The band around the unit's waists are the level of upgrade, ranging: white, red, blue, yellow, green and violet, for 0, 1, 2, 3, 4 and 5 respectively.
Note the Ultra/SOE unit, PRU reconnaissance unit, Scottish and Guard british Corps, Luftwaffe unit (Carentan) and the SS-panzer and SS-infantry units, none of which are in the vanilla game.

RE: Fun with Editor
Posted: Thu Jul 11, 2019 12:33 pm
by Uxbridge
And one screenie from the Pacific. Note the Kamikaze unit on Bougainville, and that the Australian commando unit hasen't gotten it's facelift yet.

RE: Fun with Editor
Posted: Fri Jul 12, 2019 3:32 pm
by PeekingDuck2
Hi Uxbridge,
Love your work here. Is there any chance you might share it with the community? Would love to use your counters particularly.
Cheers,
Peeking
RE: Fun with Editor
Posted: Fri Jul 12, 2019 3:58 pm
by Uxbridge
The markers are made specifically for the scenario I'm playing and I'm still in the process of making them. But, of course, even if I don't put them up as an official mod, I could somehow share them with you. No problem. There might be some peculiarities when using them in the vanilla, but that's just a guess, I can't see any problem this far.
RE: Fun with Editor
Posted: Fri Jul 12, 2019 4:04 pm
by Uxbridge
Just had some air combat over the channel as the Bomber Command started their offensive.

RE: Fun with Editor
Posted: Fri Jul 12, 2019 4:35 pm
by Uxbridge
And Barbarossa is now in full swing.

RE: Fun with Editor
Posted: Fri Jul 12, 2019 4:46 pm
by Uxbridge
Part of Royal Navy, having the distinct look of paper counters on a boardgame map, heading towards the Med to the dispatch of Regia Marina.

RE: Fun with Editor
Posted: Sat Jul 13, 2019 12:57 pm
by PeekingDuck2
OK, now you're just torturing me [:D] Please, if possible, can you put them up on Dropbox or Google Drive? I can sort out importing from there.
Cheers,
Peek
PS - What map is that you're using? Best one I've seen.
RE: Fun with Editor
Posted: Sat Jul 13, 2019 3:18 pm
by Uxbridge
I'm still fiddling with the markers, looking at Italy and France now. Once I'm reasonably finished (I will continously update them), I will send you the whole scenario. You can then either use the lot, or take the markers or map out of it.
Frankly, I'm not really sure what map I have. I downloaded several mods last year. But I always had problems seeing mountain ranges and roads, so I decided to try some modding myself. This map is the result.
RE: Fun with Editor
Posted: Mon Jul 15, 2019 12:29 pm
by Uxbridge
I think my first set of counters are now ready, save, of course, for the inevitable discovery of something done wrong. But now I can easily rectify such occurences with a few clicks in Illustrator.
Here is Germany, poised for the attack on Poland. The Poles, not going to attend to the ball for any longer duration, is not as fancy dressed as uncle Adolph's boys.

RE: Fun with Editor
Posted: Mon Jul 15, 2019 12:34 pm
by Uxbridge
In the South, Benito is pointing his sword at the path of glory, although his forces are not being as prepared as those of his German counterpart.

RE: Fun with Editor
Posted: Mon Jul 15, 2019 12:36 pm
by Uxbridge
Reluctantly drawn into a war she never begged for, France is about to be attacked from the North as well as from the South.
