Reformation
Posted: Fri Jun 21, 2019 6:54 pm
This is in the manual, modding section:
The Reformation area signifies whether or not the unit can be rebuilt if
it is destroyed. If the button is ticked, then it can be rebuilt but only if it was
destroyed when it had a Minimum Supply value that was at least as high as
the number set in the Min Supply box.
The cost to rebuild the unit after its destruction is the % Reformation
Cost, as a % of the unit’s base cost in MPPs. The % Reformation Delay
dictates the time it will take from paying the MPPs for its reformation and
it arriving for deployment, as a % of the time it would take to create a new
unit of this type.
Is this how it actually works? Maybe it is, I have only never experienced any of it in-game. And if it works – how? Is the next unit of the destroyed type manufactured cheaper and faster to build? Or is there some for me hithereto unknown button to be pressed in order to see destroyed units? Very lost here. [&:]
The Reformation area signifies whether or not the unit can be rebuilt if
it is destroyed. If the button is ticked, then it can be rebuilt but only if it was
destroyed when it had a Minimum Supply value that was at least as high as
the number set in the Min Supply box.
The cost to rebuild the unit after its destruction is the % Reformation
Cost, as a % of the unit’s base cost in MPPs. The % Reformation Delay
dictates the time it will take from paying the MPPs for its reformation and
it arriving for deployment, as a % of the time it would take to create a new
unit of this type.
Is this how it actually works? Maybe it is, I have only never experienced any of it in-game. And if it works – how? Is the next unit of the destroyed type manufactured cheaper and faster to build? Or is there some for me hithereto unknown button to be pressed in order to see destroyed units? Very lost here. [&:]