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Preview Video out
Posted: Mon Jun 24, 2019 1:02 pm
by AlvaroSousa
Joe Beard put out a video on WarPlan so you can preview the game some.
https://www.awargamersneedfulthings.co. ... video.html
Mind you this is an older Beta version and quite a few improvements have been made to the game since then.
Enjoy.
RE: Preview Video out
Posted: Mon Jun 24, 2019 1:07 pm
by zakblood
thanks for the upload and share
RE: Preview Video out
Posted: Mon Jun 24, 2019 1:36 pm
by TSPC37730
Looks good. Will be watching for more.
RE: Preview Video out
Posted: Mon Jun 24, 2019 1:58 pm
by lecrop
Great
RE: Preview Video out
Posted: Mon Jun 24, 2019 3:39 pm
by Simulacra53
Thanks for sharing!
RE: Preview Video out
Posted: Mon Jun 24, 2019 5:10 pm
by Essro
Looks great
UI is nice, simple, and clean.
Would like to see more about that convoy and escort menu.
RE: Preview Video out
Posted: Mon Jun 24, 2019 5:46 pm
by Plainian
Yes interesting watching the GUI in action. I did get a bit motion sick with the map moving about so much and all the clicking but I guess he was trying to show us as much as possible.
Nice to see the attacker taking losses. I assume these are permanent.
Defender retreat is going to be a hot subject I think since the direction of retreat will be important to the attacker.
Bit confused when he said that the further you move the lower is your attacking power? Did he mean the lower are your action points or do units really have less attacking power the further they move?
Edit add: my vote would be for mouse wheel scroll for map movement.
RE: Preview Video out
Posted: Mon Jun 24, 2019 6:42 pm
by AlvaroSousa
Land and Air units lose effectiveness for moving or attacking.
Land move - a little
Land attack - moderate
Air move - a good amount
Air attack - moderate
The effectiveness represents a variety of abstract values that can reduced the firepower of a unit. Each unit has operation points which they use to move and attack.
For map scrolling he has an older version
New version moves in the following methods....
Map scroll on of off option when you hit the edge of the map. Recommended for full screen
Hold right mouse button and move scrolls
Arrow keys scroll
You can set the scrolling speed
RE: Preview Video out
Posted: Mon Jun 24, 2019 9:36 pm
by Michael T
I just watched the video.
As to combat and retreats.
What happens when a unit is forced to retreat but cannot due to terrain or enemy units blocking the path. What about retreats in to enemy controlled hexes?
Is there a retreat priority path that retreating units take?
Also it appears a unit pays to attack and then has to pay again to advance. Is that right?
RE: Preview Video out
Posted: Tue Jun 25, 2019 8:41 pm
by CGGrognard
What are the "sights" on certain counters after the first attack? What does that represent? Also noticed over in Russia the rain drops in the upper right hand corner of some of the hexes. I presume that represents rain in that hex.
Overall it looks good though.
RE: Preview Video out
Posted: Wed Jun 26, 2019 12:12 am
by Titan
Any other options than nato counters
RE: Preview Video out
Posted: Wed Jun 26, 2019 12:50 am
by AlvaroSousa
ORIGINAL: Michael T
I just watched the video.
As to combat and retreats.
What happens when a unit is forced to retreat but cannot due to terrain or enemy units blocking the path. What about retreats in to enemy controlled hexes?
Is there a retreat priority path that retreating units take?
Also it appears a unit pays to attack and then has to pay again to advance. Is that right?
Units retreat into friendly hexes only
If a unit has to retreat into only enemy hexes it surrenders. I think it's enemy or ZoC, I don't remember at the moment
If a retreat happens a general might rally and reform the troops to hold instead of surrendering based on their tenacity
Odds of 10:1 or more shatter a unit instead of retreating them
Units can always move 1 hex.
Units retreat to their closest supply source
And yes units pay to move, attack, and advance.
ORIGINAL: CGGrognard
What are the "sights" on certain counters after the first attack? What does that represent? Also noticed over in Russia the rain drops in the upper right hand corner of some of the hexes. I presume that represents rain in that hex.
Overall it looks good though.
I am not sure what you mean. Currenlty I am working on identifiers for units to see if I can make them better.
White circle signifies which unit you are on
Red hexagons which units you can attack
Clear hexes which hexes you can move and attack
Partially dark hexes which you can move but not attack
Dark hexes you can't move to.
RE: Preview Video out
Posted: Wed Jun 26, 2019 1:16 am
by Michael T
thank you, sounds good.
RE: Preview Video out
Posted: Wed Jun 26, 2019 6:01 am
by juntoalmar
Is there any global war planned or is it an european theater game?
RE: Preview Video out
Posted: Wed Jun 26, 2019 7:28 am
by Ratbag55
Will there be an Order of Battle with units subordinate to an HQ, or are HQ just a type of ground unit without any subordinate structure?
RE: Preview Video out
Posted: Wed Jun 26, 2019 12:30 pm
by Zovs
The video by Joe Beard was enough to put me over.
For some reason the text and screen shots did nothing but add confusion for me.
The video cleared up everything.
It's a purchase item, I hope the balance that Joe talked about is attainable. Looks like a great game that may bridge the gap of Strategic level with options but ease of play.
RE: Preview Video out
Posted: Wed Jun 26, 2019 12:53 pm
by AlvaroSousa
ORIGINAL: juntoalmar
Is there any global war planned or is it an european theater game?
The European theater is unique because I can test out all aspects of the game. I can easily test game concept since there is a lot in WarPlan which hasn't been done in this way but is familiar.
If people like WarPlan Europe, let's call it that for now, and the game concept works there will be a Pacific and Global.
ORIGINAL: Ratbag55
Will there be an Order of Battle with units subordinate to an HQ, or are HQ just a type of ground unit without any subordinate structure?
There is no complex HQ system in the game. Players don't have to attach units to HQs. Units use the HQ closest to them for General support and supply. Micromanaging which unit is with which HQ is just extra work for the players.