Question about smoke shells in AB
Posted: Mon Jun 24, 2019 2:10 pm
Some questions about smokes in AB vs thermal sight.
1) Thermal sight degradation peformance
I know the WP can degrade thermal in limited degree. (https://www.osapublishing.org/ao/fullte ... 1&id=25949) May I ask how much in this game? Are there any standard of smoke thickness vs thermal sight performance data in this game? I remember someone did this test during beta but I forget... From my personal experience, in AB, it seems that 500m+ thickness smoke shows good interference against thermals, all I can see is only yellow icons. Are there any data for smoke thickness vs thermal performance?
2) Smoke: artillery vs unit
Does the smoke from tanks or IFVs or infantry block the thermal sight completely (one with pop smoke command) Or is this the same with artillery/mortar smoke?
3) Smoke from smoke generator
I think smoke from smoke generator cannot block thermal in game, right?
4) WP smoke's ability to "clear" infantry
I guess this has been discussed before. I assume all artillery / mortar smoke munitions in AB are WP, because HC smoke cannot degrade thermal. In this case, for WP smokes, how about give some ability to kill infantry, and give some random chance to burn the tile? Because that is what WP does in the air = ignite violently.
5) Any plan to mix HC and WP smokes?
As far as I know, WP and HC smokes were mixed during operation. (https://fas.org/man/dod-101/sys/land/smoke.htm) But currently, all smoke in AB seems WP shells, right? Then... how about give some random chance of WP and HC in smoke? This could balance the damage from smoke munitions, if WP damage to infantry is modeled in this game. It would reduce the smoke ability to interfere the thermals, but this can be fixed by increasing the number of the smoke shells rounds per one artillery or mortar.
1) Thermal sight degradation peformance
I know the WP can degrade thermal in limited degree. (https://www.osapublishing.org/ao/fullte ... 1&id=25949) May I ask how much in this game? Are there any standard of smoke thickness vs thermal sight performance data in this game? I remember someone did this test during beta but I forget... From my personal experience, in AB, it seems that 500m+ thickness smoke shows good interference against thermals, all I can see is only yellow icons. Are there any data for smoke thickness vs thermal performance?
2) Smoke: artillery vs unit
Does the smoke from tanks or IFVs or infantry block the thermal sight completely (one with pop smoke command) Or is this the same with artillery/mortar smoke?
3) Smoke from smoke generator
I think smoke from smoke generator cannot block thermal in game, right?
4) WP smoke's ability to "clear" infantry
I guess this has been discussed before. I assume all artillery / mortar smoke munitions in AB are WP, because HC smoke cannot degrade thermal. In this case, for WP smokes, how about give some ability to kill infantry, and give some random chance to burn the tile? Because that is what WP does in the air = ignite violently.
5) Any plan to mix HC and WP smokes?
As far as I know, WP and HC smokes were mixed during operation. (https://fas.org/man/dod-101/sys/land/smoke.htm) But currently, all smoke in AB seems WP shells, right? Then... how about give some random chance of WP and HC in smoke? This could balance the damage from smoke munitions, if WP damage to infantry is modeled in this game. It would reduce the smoke ability to interfere the thermals, but this can be fixed by increasing the number of the smoke shells rounds per one artillery or mortar.