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Editing npq file
Posted: Wed Jun 26, 2019 6:19 pm
by Lobster
I thought there was a thread about editing the naval .eqp file but I can't find it for the life of me. [&:]
RE: Editing npq file
Posted: Wed Jun 26, 2019 6:26 pm
by Curtis Lemay
ORIGINAL: Lobster
I thought there was a thread about editing the naval .eqp file but I can't find it for the life of me. [&:]
Maybe you're thinking of 19.9 in the manual.
RE: Editing npq file
Posted: Wed Jun 26, 2019 9:38 pm
by Lobster
That's the ticket. I knew I saw it someplace. Thanks. Trying to find some way of simulating torpedoes.
RE: Editing npq file
Posted: Wed Jun 26, 2019 10:04 pm
by larryfulkerson
See if you can simulate subs somehow or other. The rest of us would be greatful.
RE: Editing npq file
Posted: Wed Jun 26, 2019 11:42 pm
by Lobster
Hah. That won't happen. I'm just trying to make MTBs. So torpedoes would just be huge short range shells. I think. Maybe. [:D]
RE: Editing npq file
Posted: Wed Jun 26, 2019 11:55 pm
by Curtis Lemay
ORIGINAL: Lobster
Hah. That won't happen. I'm just trying to make MTBs. So torpedoes would just be huge short range shells. I think. Maybe. [:D]
But then you could shell land units with those torpedoes.
RE: Editing npq file
Posted: Thu Jun 27, 2019 7:09 am
by Lobster
And I could give the Germans B-52s for the Battle of Britain. What's your point?
Don't they torpedo a Japanese truck in Operation Petticoat? [:D]
RE: Editing npq file
Posted: Thu Jun 27, 2019 7:12 am
by 76mm
ORIGINAL: Lobster
I'm just trying to make MTBs. So torpedoes would just be huge short range shells. I think. Maybe. [:D]
Also, AFAIK there is no way to create a unit that can enter both shallow and deep water.
The only thing I haven't tried is putting rivers in deep water hexes, as someone suggested.
RE: Editing npq file
Posted: Thu Jun 27, 2019 7:17 am
by Lobster
You can place a river and then cover it with deep water and it will still be there I think. I believe you have to erase it to get rid of it.
RE: Editing npq file
Posted: Thu Jun 27, 2019 11:35 am
by sPzAbt653
Yes, rivers can exist 'under' the sea. We used them in D21 so that river patrol boats could skirt the coast [thru the sea hexes] from river to river in the Black Sea.

RE: Editing npq file
Posted: Thu Jun 27, 2019 3:13 pm
by Zovs
Neato trick thanks for that!
RE: Editing npq file
Posted: Fri Jul 05, 2019 8:47 pm
by sPzAbt653
It's not actually the greatest trick, because in some circumstances Land Units will move into the hexes. For example, a unit with Major Fording Capacity can retreat onto a Sea Hex that contains a hidden Major River. I'm considering removing them from D21.
RE: Editing npq file
Posted: Fri Jul 05, 2019 9:55 pm
by Curtis Lemay
ORIGINAL: sPzAbt653
It's not actually the greatest trick, because in some circumstances Land Units will move into the hexes. For example, a unit with Major Fording Capacity can retreat onto a Sea Hex that contains a hidden Major River. I'm considering removing them from D21.
Perhaps Major Escarpments could stop that, while letting riverine units to pass?