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Suggestions for next update

Posted: Tue Jul 02, 2019 11:36 am
by Taxman66
The point of this thread is to suggest easy to make changes to the developers.

1. French units along the Maginot start at full entrenchment.
2. Increase the max fortification level of Metz and Strabourg to 6. Perhaps by converting them to Fortified Towns if necessary.
3. Have Russia start with a chit in Infantry Weapons instead of Industry (or perhaps Anti-Tank).
4. When France is liberated have their Infantry Weapons, Anti-Air and Mobility Techs set to 1 (or to the same level as the UK).

RE: Suggestions for next update

Posted: Sat Jul 06, 2019 8:42 am
by Hubert Cater
Thanks for the feedback [:)]

RE: Suggestions for next update

Posted: Tue Jul 09, 2019 6:49 pm
by PvtBenjamin
The sub/supply/air improvements in the new version (1.16) are an excellent step forward.

Unfortunately the slower research, zero supply placement in Neth/Bel/SU reinf have IMO significantly switched the balance significantly towards the Axis and rendered the game unplayable.


To offset the slower SU Ind Prod the minimum mobilization should be much higher. Its currently impossible to do the minimum research necessary and buy corps for basic defense at this point.

When playing the SU I first sell the anti tank and invest in Ind Prod then my next investment is infantry weapons which usually occurs in 4/40. In a recent game infantry wasn't upgraded to lv 1 until July 25, '41. Thats a joke.

The much slower SU catch up to Axis research in "upper right" warfares has also given the Axis an enormous advantage. Probably 6-8 months more before the SU catches up.


Taxman you are correct that the Maginot line also needs to change.



I noticed there was a successful Axis amphibious attack on the US in '41 in a tourney game. Thats an embarrassment.


RE: Suggestions for next update

Posted: Tue Jul 09, 2019 7:29 pm
by El Condoro
It is possible to disembark a unit in the top-left of the map where all the off-map British trade resources are and will capture them (losing the unit and cost of transport but the MPPs - lost to Britain and gained by Germany - more than compensate for that). I assume they are meant to represent international resources, so I suggest they be surrounded by impassable terrain (escarpment) to prevent them being captured. This could be done for all off-map resources.

RE: Suggestions for next update

Posted: Tue Jul 09, 2019 7:39 pm
by Taxman66
PvtBenjamin,

I have always had Inf Wep as the Soviets 1st Tech investment. This allows lvl 1 before Barbarossa. I typically have lvl 1 AA by that time too by double chitting it.

The problem is that now Inf Wep 2 (and AA 2) will not show up until the middle of summer 42 and that just makes it too easy for the Axis. If they survive that it also means no level 3 until near the end of 1943.
Fortunitly Germans won't be running level 3 tanks in May/June 1941 anymore either. I've been blown out twice by that happening with the old system.

RE: Suggestions for next update

Posted: Tue Jul 09, 2019 8:45 pm
by PvtBenjamin
My#1 with SU & US is always Ind Prod. Present value of money. Either way I'm selling anti tank and my second research for Inf Weapons (4/40) should happen before Barbarossa. Without lv 1 inf wpns 3 ent corps still drop like flies.

Against a skilled player who keeps mob <30 its impossible to have minimum research and a credible number of corps to slow advance.

Much slower warfare research also huge adv to Axis.

At least the catch up should be much higher.




RE: Suggestions for next update

Posted: Wed Jul 10, 2019 7:56 pm
by El Condoro
I'm not sure if there is a script doing this already but:
There should be some sort of repercussion if the Axis are blockading US ports waiting for the US to mobilize. It's October 1941 and the Regia Marina is waiting at all my US ports with u-boat support and not a word from the US about it! At least the Norwegians get concerned when the Allies straddle their convoy lines. :)
BTW: My Royal Navy has been decimated, which is why they are not able to help. :(

RE: Suggestions for next update

Posted: Wed Jul 10, 2019 8:42 pm
by Taxman66
It's worse. He's really there to declare war on the US a turn before they will enter and then get surprise attacks against the US ships once they deploy.

It's absolutely imperative to not get the RN crushed. It's ok to exchange it for Axis naval units even at a bit of a loss ratio (say 3 RN for 2 Axis), but you can not let it become a non factor. You can not sacrifice it against Axis planes. If you do loose it the game is all but lost as the US will then get her fleet destroyed and then become a non factor unable to ship units to Europe.
The only thing you can do is build Maritime bombers for the US to hope to exact some revenge; but even that is very iffy as the Axis units will smash the US fleet and then flee out to the Atlantic, or perhaps the fickle weather will turn to storms.

RE: Suggestions for next update

Posted: Wed Jul 10, 2019 8:49 pm
by Taxman66
Suggestion:
Change the 'Catch up' bonus from +1% per difference in Tech levels, to 1% + 1% per difference in Tech Levels.

This will shorten the (catch up) research time by approximately 2.5 turns (100/6 = 16.67 turns vs. 100/7 = 14.29 turns).

RE: Suggestions for next update

Posted: Thu Jul 11, 2019 1:10 am
by Ktonos
1. Have the "supply" bonus for commando units apply to all cases they are found without supply. Would love to see special forces units cut behind enemy lines to able to operate at full capacity for a couple of turns
2. Option for fighters to be set to "intercept only bombers"
3. Choosing "yes" in the German ND for capturing Norway deals random hits (0-2) to all Ger surface ships
4. Soviet winter has all Axis units not in cities/towns drop readiness to 10-25%

RE: Suggestions for next update

Posted: Thu Jul 11, 2019 7:25 am
by PvtBenjamin
THESE ARE ALL FANTASTIC IDEAS
ORIGINAL: El Condoro

I'm not sure if there is a script doing this already but:
There should be some sort of repercussion if the Axis are blockading US ports waiting for the US to mobilize. It's October 1941 and the Regia Marina is waiting at all my US ports with u-boat support and not a word from the US about it! At least the Norwegians get concerned when the Allies straddle their convoy lines. :)


Great Idea - Axis blockading any port in the Western Hemisphere prior to 12/7 should increase mobilization. Also penalty for being within 10 hexes of US prior to 12/7 increased mobilization

ORIGINAL: Taxman66

Suggestion:
Change the 'Catch up' bonus from +1% per difference in Tech levels, to 1% + 1% per difference in Tech Levels.

This will shorten the (catch up) research time by approximately 2.5 turns (100/6 = 16.67 turns vs. 100/7 = 14.29 turns).



Great Idea - I think "catch up" should be +2% until 1942 or the minimum SU mobilization increased by 10%.

ORIGINAL: Ktonos

1. Have the "supply" bonus for commando units apply to all cases they are found without supply. Would love to see special forces units cut behind enemy lines to able to operate at full capacity for a couple of turns
2. Option for fighters to be set to "intercept only bombers"
3. Choosing "yes" in the German ND for capturing Norway deals random hits (0-2) to all Ger surface ships
4. Soviet winter has all Axis units not in cities/towns drop readiness to 10-25%


Great Ideas - Also, Long Range Amphib shouldn't be available until research is level 3





RE: Suggestions for next update

Posted: Thu Jul 11, 2019 7:41 am
by Taxman66
ORIGINAL: PvtBenjamin

Great Ideas - Also, Long Range Amphib shouldn't be available until research is level 3


That would force the US to give up another priority research (and/or a built unit) in order to launch Torch.
The US is already trying to play catch up with lots of research (Inf Wep, Adv Tanks, Adv Air, AA, all the Warfare Techs).

RE: Suggestions for next update

Posted: Thu Jul 11, 2019 8:07 am
by PvtBenjamin
True thats the one reason. Unfortunately it results in very "gamey" outcomes. LR Amphibious attack on the US in '41? LR Amphibious attack on England from Germany in Spring '40 before France falls? The Germans didn't even have the amphibious capability to cross the channel in '40/'41.


Maybe just not available until level 2 in '42.

RE: Suggestions for next update

Posted: Thu Jul 11, 2019 10:05 am
by crispy131313
Has research slowed significantly in the newest update? I don't mean breakthroughs I mean turn-by-turn. At the 4% research level, with spying & intelligence II I am seeing increases around only 1% every turn. Is this correct?

RE: Suggestions for next update

Posted: Thu Jul 11, 2019 10:38 am
by Sugar
Reading these comments and suggestions I guess the Axis should be forbidden to win at all.

Any suggestions concerning the norwegian convoy? The disadvantging one-way-railroad to Sicily? The ridiculously weak Italians, who had a poorly equipped, but large army and the largest sub-fleet; while now they aren't even able to man the coastal cities?

RE: Suggestions for next update

Posted: Thu Jul 11, 2019 10:41 am
by Taxman66
It's not supposed to.
There is the long term effect of not getting the 'old' breakthroughs in not just receiving the Tech early but (obviously) getting started on the next level until later as well.

Maybe you've just had a string of bad luck in one category?

RE: Suggestions for next update

Posted: Thu Jul 11, 2019 11:06 am
by crispy131313
I'm not sure, it's been 23 months and I have only gained 66% in a research category (Soviet Infantry Weapons), had Spying I for about half, and spying II for the other half of the time.

Also I just want to point out this is in a MOD, so don't come down on the developers etc. The only change however is that this research level is set at 4% where as vanilla is 5% per turn.

RE: Suggestions for next update

Posted: Thu Jul 11, 2019 11:28 am
by PvtBenjamin
Sugar you said in another post you uninstalled the game. If you have played with 1.16 your comments are welcome if not well..

You will recall I said I thought 1.15 was balanced and was concerned the changes to bombers would help the Allies too much.

Amended: I shouldn't be so harsh, we are really just trying to improve the game. Sugar your outstanding knowledge of the game and ideas are always welcome.


RE: Suggestions for next update

Posted: Thu Jul 11, 2019 7:41 pm
by Ktonos
ORIGINAL: Taxman66

ORIGINAL: PvtBenjamin

Great Ideas - Also, Long Range Amphib shouldn't be available until research is level 3


That would force the US to give up another priority research (and/or a built unit) in order to launch Torch.
The US is already trying to play catch up with lots of research (Inf Wep, Adv Tanks, Adv Air, AA, all the Warfare Techs).

Imho Torch should be a ND for USA providing 1 army, 1 corps and 1 HQ all in amphib transports and near W Africa coast. At the same time all LR amphibious transports debuffed.

RE: Suggestions for next update

Posted: Fri Jul 12, 2019 11:59 am
by Sugar
Sugar you said in another post you uninstalled the game.

I uninstalled after V 1.16, the changes were the reason to uninstall.

These changes did indeed penalize the Axis, but other changes like the non existing entrenchlevels at the Maginot-Line were used by some players to shorten their way to Paris.

If now the reaction is to reentrench the frenchmen, the penalties are onesided. Like the degradation of the subs all those changes were completely unnecessary imho, and the concerns in this thread are as nearly always from Allied players, who usually refuse to play the other side or got beaten by better players, without ever asking what they did wrong.

Players like Fafnir will always be ahead, because they're improving their gameplay based on the actual conditions. To get a better chance to beat them, everybody should do the same instead of constantly demanding changes. This game has been very well balanced in V 1.15, every onesided change will destroy this balance.