Shell Weight
Posted: Mon Jul 08, 2019 6:07 pm
I notice that almost all aircraft in the game are given a shell weight of either 100kg or 250kg -- none appear to have anything higher. Since the new naval combat rules take shell weight into account for damage caused by a hit, this seems over simplified. For example, one of the advantages the SBD had over the D3A was its ability to carry a 1,000lb bomb on dedicated strike missions where the D3A was limited to 550 lbs. The damage per hit achieved by the SBD was significantly higher as a result. I have two questions for the community:
1. Wouldn't it be more realistic to adjust the shell weight values to represent the highest weight of bomb or missile warhead that was typically carried by a given aircraft, rather than capping everything at 250kg?
2. Is there any similar effect from shell weight when aircraft attack land targets? I couldn't find anything in the game manual discussing it.
I plan to make some OOB modifications and do some playtesting on this, will report back with anything significant...
------------------------------------------------------------------
OK, after some playtesting I've basically verified what the manual states (go figure...)
Increasing shell weight for an aircraft bomb when attacking ships both increases the chance of penetration AND increases the chance of more damage should penetration occur. These are both a straight linear relationship.
Increasing the shell weight of a bomber attacking entrenched ground units will linearly increase the shell weight per minute, but the rate of entrenchment reduction is reduced somewhat, seems close to the square root of the increased weight factor.
I also checked a few surface combatant shell weights, and they seem to use a good average value for the total shell weight (not just explosive filler) for their respective gun sizes.
Bottom line -- I think it would be more correct to use an actual shell weight representing the largest bomb that particular aircraft would have typically used in that role, so 1,000lbs (450kg) for the SBD rather than the game's stock 250, etc. And common sense should prevail -- don't go loading 12,000lb Tallboys on all of your Lancasters!
One final note regarding torpedoes -- a typical WW2 torp had a warhead around half the total weight of the torpedo, including both the explosive filler and surrounding casing. While any remaining propellant did add a bit to the size of the explosion from a hit, I think the shell weight value for a torpedo should be around half the all-up weight. Torpedoes get a special factor of 4 calculation in any case, so their damage is magnified if they do score a hit.
1. Wouldn't it be more realistic to adjust the shell weight values to represent the highest weight of bomb or missile warhead that was typically carried by a given aircraft, rather than capping everything at 250kg?
2. Is there any similar effect from shell weight when aircraft attack land targets? I couldn't find anything in the game manual discussing it.
I plan to make some OOB modifications and do some playtesting on this, will report back with anything significant...
------------------------------------------------------------------
OK, after some playtesting I've basically verified what the manual states (go figure...)
Increasing shell weight for an aircraft bomb when attacking ships both increases the chance of penetration AND increases the chance of more damage should penetration occur. These are both a straight linear relationship.
Increasing the shell weight of a bomber attacking entrenched ground units will linearly increase the shell weight per minute, but the rate of entrenchment reduction is reduced somewhat, seems close to the square root of the increased weight factor.
I also checked a few surface combatant shell weights, and they seem to use a good average value for the total shell weight (not just explosive filler) for their respective gun sizes.
Bottom line -- I think it would be more correct to use an actual shell weight representing the largest bomb that particular aircraft would have typically used in that role, so 1,000lbs (450kg) for the SBD rather than the game's stock 250, etc. And common sense should prevail -- don't go loading 12,000lb Tallboys on all of your Lancasters!
One final note regarding torpedoes -- a typical WW2 torp had a warhead around half the total weight of the torpedo, including both the explosive filler and surrounding casing. While any remaining propellant did add a bit to the size of the explosion from a hit, I think the shell weight value for a torpedo should be around half the all-up weight. Torpedoes get a special factor of 4 calculation in any case, so their damage is magnified if they do score a hit.