To Glory We Steer - krishub1492 (A) vs BillBrown (J)
Posted: Tue Jul 09, 2019 11:10 pm
Welcome to my war with BillBrown. We are playing with the latest Beta and using a newly updated BTS-L scenario from John III.
I am a long-time AE player, having played several games as the Allies, some stock, others with mods.
I've been an infrequent poster on the forum and have not conducted any AARs. However, I read the forum most every day and have learned much from the posted AARs. I will try to provide frequent status reports and will appreciate any commentary and advice. I'm by no means an expert but hopefully I'll be able to keep Bill out of San Francisco Bay.
Before AE, I played WitP and Uncommon Valor. Before that, I go all the way back to Avalon Hill boardgames.
Bill will have plenty of time for Japan's Turn 1. I'll be leaving on the morning of July 11 for whitewater rafting in Idaho. I should be back in action on July 19.
These are options and first turn house rules.
REALISM OPTIONS
FOW ON
Advanced weather ON
Allied damage control ON
PDU ON
Historical first turn OFF
Dec 7 surprise ON
Reliable USN torps OFF
Realistic R&D ON
No unit withdrawals OFF
Reinforcements +/- 0
GAME OPTIONS
Combat reports ON
Auto sub ops OFF
TF move radius ON
Plane move radius ON
Facilities expand OFF
Auto upgrade ships and airgroups OFF
Air and ground replacements OFF
Turn cycle 1 TURN
1. Allied TF that exist on turn one can change their orders, no new TFs can be created
2. Only ground and air units either in China or attached to China Command can be given orders on turn 1.
3. No deep penetrations by the Japanese( No Mersing turn 1, no Palambang, etc. )
I am a long-time AE player, having played several games as the Allies, some stock, others with mods.
I've been an infrequent poster on the forum and have not conducted any AARs. However, I read the forum most every day and have learned much from the posted AARs. I will try to provide frequent status reports and will appreciate any commentary and advice. I'm by no means an expert but hopefully I'll be able to keep Bill out of San Francisco Bay.
Before AE, I played WitP and Uncommon Valor. Before that, I go all the way back to Avalon Hill boardgames.
Bill will have plenty of time for Japan's Turn 1. I'll be leaving on the morning of July 11 for whitewater rafting in Idaho. I should be back in action on July 19.
These are options and first turn house rules.
REALISM OPTIONS
FOW ON
Advanced weather ON
Allied damage control ON
PDU ON
Historical first turn OFF
Dec 7 surprise ON
Reliable USN torps OFF
Realistic R&D ON
No unit withdrawals OFF
Reinforcements +/- 0
GAME OPTIONS
Combat reports ON
Auto sub ops OFF
TF move radius ON
Plane move radius ON
Facilities expand OFF
Auto upgrade ships and airgroups OFF
Air and ground replacements OFF
Turn cycle 1 TURN
1. Allied TF that exist on turn one can change their orders, no new TFs can be created
2. Only ground and air units either in China or attached to China Command can be given orders on turn 1.
3. No deep penetrations by the Japanese( No Mersing turn 1, no Palambang, etc. )