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Random Map Generation

Posted: Tue Jul 16, 2019 1:41 am
by GaryChildress
I notice there is an "Event" in the list of events which places raw and oil on the map when a random map is generated (event #2 in ANewDawn3 random scenario). The raw and oil seem to get placed wherever there is a slot numbered 1 and 2 respectively. The rest of the slots on the map are numbered 0. I would like to add a third location type to the map and use the number 3 for it but I'm not sure how the numbers get placed on a random map. Right now I only see 0, 1 and 2 and I don't see an event in the editor which generates those numbers.

Would someone be able to explain to me how to add a number 3 to a random map so I can place a third location type on it?

Thanks.

RE: Random Map Generation

Posted: Tue Jul 16, 2019 2:36 am
by GaryChildress
Never mind I think I found the answer to my question. The numbers appear to be generated through string list ID#27