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Partisan Activity Screen
Posted: Thu Jul 18, 2019 6:27 am
by Etzel
The potential partisan activity is shown via the <p> key. It indicates, that activity occures in cities/resources (whereas partisan units may also popup in non city/resource hexes). In Russia there are several partisan activity hexes just beside a city/resource hex. Am I right that this is a bug? The attached screenshot shows 2 of these areas, one next to Sevastopol, the other next to Maikop, but there are more.
Regards,
Etzel

RE: Partisan Activity Screen
Posted: Thu Jul 18, 2019 8:00 am
by Taxman66
Yeah I was never sure about those.
Since the have the red circle/slash that means that they just hit resources and not generate actual partisans (as those without the circle/slash).
Not sure if they actually do anything though given they are not on the city and resource hex.
RE: Partisan Activity Screen
Posted: Thu Jul 18, 2019 9:19 am
by Etzel
Exactly, so some enlightenment from the developers - who do an excellent job, you can't overstress that - would be great!
RE: Partisan Activity Screen
Posted: Thu Jul 18, 2019 1:00 pm
by BillRunacre
There's no bug, that is the location that needs to be guarded (with an Axis unit on or adjacent to it).
If it isn't guarded then there is a % chance of partisan activity, and each script has a disruption range attached to it, so they might damage one or more resources within their vicinity.
RE: Partisan Activity Screen
Posted: Thu Jul 18, 2019 1:40 pm
by Etzel
So the fact, that the partisan activity hex is not Sevastopol but the hex in the northeast allows a single unit to guard both Sevstopol and Simferopol against partisan activity?
RE: Partisan Activity Screen
Posted: Thu Jul 18, 2019 2:12 pm
by Hubert Cater
No, just being in the hex or adjacent to a Partisan hex is sufficient. Therefore having a defender in Sevastopol is all that is needed to negate that one Partisan hex.
RE: Partisan Activity Screen
Posted: Thu Jul 18, 2019 2:30 pm
by Etzel
Pardon me, but that was not the point of my question. Of cause a unit in Sevastopol would negate the partisan effect for Sevastopol itself. But not for Simferopol, which is two hexes away. There I would need a second unit, right? But the partisan activity hex is NOT Sevastopol, but the hex in the northeast of the city (and I was wondering why). So the hex south of Simferopol is adjecant to both. So since a unit negates the partisan effect for adjecant hexes, to put a unit there would be sufficent for Simferopol AND Sevastopol. Is that correct?
RE: Partisan Activity Screen
Posted: Thu Jul 18, 2019 4:39 pm
by Hubert Cater
In this case (and if we are only considering negating Partisan effects), you would have two general choices:
1) Place a unit next to or on top of each indicated Partisan hex
OR
2) Place one unit in the hex right in between Sevastopol and Simferopol