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Depth Buffer and Reshade

Posted: Mon Jul 22, 2019 4:38 am
by Rivanking16
Hello, i was wondering if there will be a depth buffer in this game? It would allow the reshade post processing tool to use some cool cinematic after effects beyond initial graphics requirements, including Ray Tracing(this would make for epic night battles aye?) In any case, looking forward to the release whenever it be and to see the artistic impression from the game! To community for question thread, have you tried using Reshade on any other Slitherine games and examples?

RE: Depth Buffer and Reshade

Posted: Tue Jul 23, 2019 2:49 pm
by SteveMcClaire
Yes, there is a z-buffer involved in rendering. I haven't used Reshade and have no idea if it will work with TBF but it seems like it should in theory. :)

Steve