basic question
Posted: Fri Jul 26, 2019 8:08 pm
IGOUGO approach ? I havne;t followed discussions …
ORIGINAL: sol_invictus
Yes it is IGOUGO. It is possible however to move and attack with individual units several times within a turn up to the limit of the operation points for that unit. It is a very fluid system and armor/mech units can possibly exploit any breach in a defensive line if they still have operation points left.
ORIGINAL: fuzzypup
It is not like TOAW IV. You just move and attack until you run out of operation points. You can use units around you. But the selection mechanism is far easier which makes it play fast.
There is no 2nd screen on attacks or any kind of attack kind to select. All of these decisions are intuitive in the game. For example you want armor to attack in clear hexes and infantry to attack in what I call rugged hexes (non clear or urban). It's more about operational placement and positioning. You want to attack a hex and are already next to it with 3 units? It's as simple as 2 clicks and it gets all 3 units to attack.
ORIGINAL: FlashXAron_slith
.. so once again, no Devs really try to make a satisfying MP round based game, where people (more than 2 !) play together AT THE SAME time, "WITHOUT" waiting for each other and the AI , so you will never finish that 500 turns together ... even CIV VI is terrible for that , also never finished a game with my friends ...
a 500 turns or more MP game,
playing with PBEM, Hotseat or IGOUGO makes no sense for me.
DEVS should try something new , I am not a game designer, but after playing hundreds of such games in the last 40 !!! years![]()
I had lots of ideas to tackle that task ...
there should be one devs team on this world, who could solve that problem ...
all scared bunnies to try a new approach [:D]
Anyway will have a look in SP![]()
ORIGINAL: FlashXAron_slith
but none of the turn based games have a good system.