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Into the Breach
Posted: Sun Jul 28, 2019 10:50 pm
by rkr1958
While waiting for a fix from Steve so that I can continue my "Witness to World War 2" game and AAR,
tm.asp?m=4576328 , I thought it'd might be fun and interesting to post what I'm doing, learning, and even doing wrong with CE.
The following game and abbreviated AAR may certainty go "Down in Flames" (pun intended), but what the heck it'll keep me occupied and out of trouble until I get the needed MWiF fix. [8D]
I'm calling the following abbreviated AAR, "Into Breach" because it's "into the breach while waiting on the fix" (again pun intended). [8D]
RE: Into the Breach
Posted: Sun Jul 28, 2019 10:52 pm
by rkr1958
Optional Rules Manifest.

RE: Into the Breach
Posted: Sun Jul 28, 2019 10:53 pm
by rkr1958
CW Owned Resources, At-Start Convoys & Objectives.

RE: Into the Breach
Posted: Sun Jul 28, 2019 10:54 pm
by rkr1958
CW Convoy Routes and Production at Set-up.

RE: Into the Breach
Posted: Sun Jul 28, 2019 10:55 pm
by rkr1958
US Convoy Routes, Production and Trade Agreement.

RE: Into the Breach
Posted: Sun Jul 28, 2019 10:56 pm
by rkr1958
German-French Border. German-Danish Border.

RE: Into the Breach
Posted: Sun Jul 28, 2019 10:57 pm
by rkr1958
September 1, 1939. Invasion of Poland. Germany's Surprise Impulse.

RE: Into the Breach
Posted: Sun Jul 28, 2019 10:58 pm
by rkr1958
Turn 1. Sep/Oct 1939. German Land Combat. Poland.

RE: Into the Breach
Posted: Sun Jul 28, 2019 10:59 pm
by rkr1958
September 16, 1939. Asia. Mongolia/Manchuria/Korea.

RE: Into the Breach
Posted: Sun Jul 28, 2019 11:00 pm
by rkr1958
August 31, 1939. China.

RE: Into the Breach
Posted: Sun Jul 28, 2019 11:01 pm
by rkr1958
Turn 1. Sep/Oct 1939. Axis #1. Japan. China.

RE: Into the Breach
Posted: Sun Jul 28, 2019 11:01 pm
by rkr1958
Turn 1. Sep/Oct 1939. Allied #2.
RAF Surprise Port Strike. Kiel.

RE: Into the Breach
Posted: Sun Jul 28, 2019 11:02 pm
by rkr1958
Turn 1. Sep/Oct 1939. Allied #2.
RN & French Naval Moves.

RE: Into the Breach
Posted: Sun Jul 28, 2019 11:03 pm
by rkr1958
Turn 1. Sep/Oct 1939. Allied #2.
Overview/Review of Submarine Combat in CE.

RE: Into the Breach
Posted: Sun Jul 28, 2019 11:04 pm
by rkr1958
Turn 1. Sep/Oct 1939. Allied #2.
British Expeditionary Force (BEF). Deploys to France. RN in position to mine the Norwegian Coast.

RE: Into the Breach
Posted: Mon Jul 29, 2019 12:16 am
by composer99
Which module are you using? Am I correct in guessing it's one of the Vassal ones?
RE: Into the Breach
Posted: Mon Jul 29, 2019 1:10 am
by rkr1958
ORIGINAL: composer99
Which module are you using? Am I correct in guessing it's one of the Vassal ones?
Yes, I'm using the official CE Module w/Vassal 3.2.17.

RE: Into the Breach
Posted: Mon Jul 29, 2019 2:30 pm
by brian brian
I would encourage you to cover the Air War the most. Quite a lot of changes to the counter mix, gives a very different feel to the early years.
RE: Into the Breach
Posted: Tue Jul 30, 2019 12:26 am
by rkr1958
ORIGINAL: brian brian
I would encourage you to cover the Air War the most. Quite a lot of changes to the counter mix, gives a very different feel to the early years.
Ok.
The first thing wrt/air combat that struck me was the change in strategic bombing in the first two columns. Normally, Japan would start off and continue hitting Chinese factories with 1 and occasionally 2 strength strat bombers. I believe (in FE) this tactic over time produced very good results (for the Japanese). Now, in CE, the effectiveness of 1 and 2 strength strat bombers has been (significantly) reduced and has rendered (in my opinion) going after Chinese factories with weak strat bombers not worth it. Especially now with the pay as you go oil model. For example, in FE, Japan could use round off to reorg their 2 or 3 weak strat bombers per turn (e.g., 1.4 oil needed, 1 oil used) to essentially carry out long term strategic bombing of Chinese factories using these weak bombers for essentially no oil. Now, they can't. It will cost them 0.2 to 0.3 oil per turn to use them and with less chance of success.

RE: Into the Breach
Posted: Tue Jul 30, 2019 12:37 am
by rkr1958
While I'm at it I'd like to point out two or three subtle changes to 2D10 combat.
City Modifiers are now changed to Factory Modifiers (max 0). No longer -1 for attacking a city. However, no longer +1 for every HQ attacking a city. Also, it's now +1/-1 for every engineering unit and not every
factor attacking/defending a city with printed factories.
