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WitE 1.12.00
Posted: Sun Aug 18, 2019 4:24 pm
by morvael
Hello
Sorry for a long pause. I'm glad to report that WitE 1.12.00 is now finished, and the files were delivered to 2by3 (as of 10 seconds ago) for production and publication as new Public Beta.
Sincerely yours,
morvael
edit: And it really should be treated as beta, as changes to supply system will have far reaching consequences, some of which are left for you to discover. I suggest using it only for new games, and finishing games in progress using older version.
RE: WitE 1.12.00
Posted: Sun Aug 18, 2019 4:35 pm
by EwaldvonKleist
Good to hear from you morvael and looking forward to see what 1.12.00 will bring. Although I will have to write a new "how supply works" I am afraid [:D]
RE: WitE 1.12.00
Posted: Sun Aug 18, 2019 4:43 pm
by fritzfarlig
Where Can we see the changelog
RE: WitE 1.12.00
Posted: Sun Aug 18, 2019 4:45 pm
by Telemecus
Will be looking forward to it!
I guess this should be chalked up as a VERY BIG patch.
RE: WitE 1.12.00
Posted: Sun Aug 18, 2019 4:46 pm
by morvael
RE: WitE 1.12.00
Posted: Sun Aug 18, 2019 5:08 pm
by fritzfarlig
Thanks a huge update
RE: WitE 1.12.00
Posted: Sun Aug 18, 2019 6:14 pm
by CrazyBear
is their a code for the steam Beta is asking for a code for the log in to allow beta
RE: WitE 1.12.00
Posted: Sun Aug 18, 2019 6:36 pm
by morvael
It's not published yet, will take a few weeks probably.
RE: WitE 1.12.00
Posted: Sun Aug 18, 2019 7:01 pm
by CrazyBear
thank you
RE: WitE 1.12.00
Posted: Sun Aug 18, 2019 7:06 pm
by Chris21wen
Thought I'd finished updating the manual, then you com along with changes[;)] Woe is me.
RE: WitE 1.12.00
Posted: Mon Aug 19, 2019 5:59 am
by 56ajax
Crikey! [:)]
Thx
RE: WitE 1.12.00
Posted: Mon Aug 19, 2019 8:50 am
by wkuh
Impressive...
RE: WitE 1.12.00
Posted: Mon Aug 19, 2019 11:50 am
by Balou
Great Job ! Looks like logistics will cause headaches to Axis in late 41.
RE: WitE 1.12.00
Posted: Mon Aug 19, 2019 1:31 pm
by ajds
Wow. Is Morvael being paid? Because he should be - this looks like a different game (a better game). Outstanding work.
RE: WitE 1.12.00
Posted: Mon Aug 19, 2019 8:03 pm
by joelmar
ORIGINAL: Morvael
And it really should be treated as beta, as changes to supply system will have far reaching consequences, some of which are left for you to discover. I suggest using it only for new games
Interesting changes.
These sentences caught my eye in the change log:
"Rail capacity is no longer unlimited."
"However, rail capacity was used only for unit transport, and was effectively unlimited for the purposes of resource transport."
Does this mean that it will now be impossible for the Axis to use a single line east to supply AGN and AGC, or a single line from Rumania to supply AGS ?
Or maybe does a limitation on the ressources and supplies in cities create the same effect by limiting the units able to sustain themselves in the vicinity?
And if so, is there a way to monitor it easily for planification purposes?
RE: WitE 1.12.00
Posted: Mon Aug 19, 2019 8:49 pm
by 56ajax
What caught my eye was experience can increase by up to 9 points
RE: WitE 1.12.00
Posted: Mon Aug 19, 2019 11:02 pm
by Tejszd
Thank you Morvael
RE: WitE 1.12.00
Posted: Tue Aug 20, 2019 3:07 am
by Whyalterhistory
I can see that a lot of work was done to create this. Good Job! As for me, you can keep. it.
RE: WitE 1.12.00
Posted: Tue Aug 20, 2019 3:32 am
by fritzfarlig
very good question I also wondered what this entailed
Interesting changes.
These sentences caught my eye in the change log:
"Rail capacity is no longer unlimited."
"However, rail capacity was used only for unit transport, and was effectively unlimited for the purposes of resource transport."
Does this mean that it will now be impossible for the Axis to use a single line east to supply AGN and AGC, or a single line from Rumania to supply AGS ?
Or maybe does a limitation on the ressources and supplies in cities create the same effect by limiting the units able to sustain themselves in the vicinity?
And if so, is there a way to monitor it easily for planification purposes?
RE: WitE 1.12.00
Posted: Tue Aug 20, 2019 4:19 am
by morvael
ORIGINAL: joelmar
Does this mean that it will now be impossible for the Axis to use a single line east to supply AGN and AGC, or a single line from Rumania to supply AGS ?
Or maybe does a limitation on the ressources and supplies in cities create the same effect by limiting the units able to sustain themselves in the vicinity?
And if so, is there a way to monitor it easily for planification purposes?
For that you need WitW/WitE2 engine, which limits how many cargo points can go over a single/double track line per turn. In WitE1 "limited" simply means that the total of railway points generated by your railyards will be used to determine whether you can transport required supplies to their destination, and the decrease (in case of shortage) in delivered goods will be global (and you will have less to move new units in). This may need refining in a small follow up patch. I want to make sure replacements are also limited by this (only by general %, not that they would add to rail usage themselves), and perhaps add an option to specify how many % of your rail capacity to reserve for unit movement (for now supplies to existing units are deemed more important).