at what stage of the turn do TFs disband?
Posted: Sat Aug 24, 2019 2:41 pm
at what stage of the turn do TFs disband?
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: BBfanboy
There is a "TFs Return to Port" step at the end of the night and the day naval movement phases.
I can't prove it, but I believe the TF that enters port in one phase must wait until the next phase to disband. This is suggested by the fact that I often find TFs which are set to "Auto Disband" are sitting in port but not yet disbanded at the beginning of the next turn.
The disbanding TFs step could be part of the "Return to Port" step or a separate step.
As was mentioned in other posts, refueling could account for them not disbanding. As an experiment, try setting them to "do not refuel" and Auto-disband to see if they sometimes will do so. I am fairly sure that about 20% of my support TFs do Auto-disband. I will watch for some evidence in my current game.ORIGINAL: HansBolter
When moving Support TFs (ie..AEs, AKEs, ASs, ADs etc...) from one port to another to to keep up with the advance of the front lines I typically set them to auto-disband.
They are NEVER automatically disbanded the turn following the turn they move into the hex.
It doesn't seem to matter if they moved into the hex in the night or day phase, they still do not automatically disband until they have spent a full turn sitting in the port.
I typically disband them manually the turn after they enter the port, almost always shaking my head in disbelief/dissatisfaction that the auto-disband function never seems to work.
Don't know if it is a bug or WAD.
ORIGINAL: BBfanboy
As was mentioned in other posts, refueling could account for them not disbanding. As an experiment, try setting them to "do not refuel" and Auto-disband to see if they sometimes will do so. I am fairly sure that about 20% of my support TFs do Auto-disband. I will watch for some evidence in my current game.ORIGINAL: HansBolter
When moving Support TFs (ie..AEs, AKEs, ASs, ADs etc...) from one port to another to to keep up with the advance of the front lines I typically set them to auto-disband.
They are NEVER automatically disbanded the turn following the turn they move into the hex.
It doesn't seem to matter if they moved into the hex in the night or day phase, they still do not automatically disband until they have spent a full turn sitting in the port.
I typically disband them manually the turn after they enter the port, almost always shaking my head in disbelief/dissatisfaction that the auto-disband function never seems to work.
Don't know if it is a bug or WAD.
Not sure what you mean here GP. There is nothing in port size directly affecting disbandment, but if you mean the port size affects how much refueling/rearming it can do (via ops points), that is true.ORIGINAL: btd64
ORIGINAL: BBfanboy
As was mentioned in other posts, refueling could account for them not disbanding. As an experiment, try setting them to "do not refuel" and Auto-disband to see if they sometimes will do so. I am fairly sure that about 20% of my support TFs do Auto-disband. I will watch for some evidence in my current game.ORIGINAL: HansBolter
When moving Support TFs (ie..AEs, AKEs, ASs, ADs etc...) from one port to another to to keep up with the advance of the front lines I typically set them to auto-disband.
They are NEVER automatically disbanded the turn following the turn they move into the hex.
It doesn't seem to matter if they moved into the hex in the night or day phase, they still do not automatically disband until they have spent a full turn sitting in the port.
I typically disband them manually the turn after they enter the port, almost always shaking my head in disbelief/dissatisfaction that the auto-disband function never seems to work.
Don't know if it is a bug or WAD.
There is a port size limit. If I recall correctly. Should be in the manual....GP
ORIGINAL: Lokasenna
Also check if they have stuff loaded and if you set them to Do Not Unload or not...