Some new feature ideas
Posted: Sat Aug 31, 2019 3:01 am
Hi. I have been playing the Campaign games (WWII and Middle East) off and on since Christmas. I have a few suggestions I'd like to throw out there for future consideration.
1.) I'd like to see an actual person name for a squad or vehicle. The generic "Rifle Squad" or whatever is boring and impersonal. A dude's name and the unit type would be much more engaging when playing and allow you to identify better with your men, immerse you in their exploits and add some humanity to them. It's much more dramatic when Sgt Jones assaults the enemy machine gun nest than Rifle Squad 44.
2.) I'd like to see tanks and vehicles be 1:1. It just takes me out of the moment when one is blown up and another magically replaces it. One of those cases where the abstraction annoys me. Not really that big of a deal but would be nice.
3.) I have no idea how many men are in a unit. The strength score really doesn't tell me anything. Could there be a way to track the actual number of men as well? 1 strength point equals 1 half squad tells me zero about a unit unless I memorize every nation's company structure.
4.) One of my favorite things to do at the end of battles is to examine units and the map to study where the heaviest fighting took place. I'd love to have a way to track this. Know how many guys a unit lost and what casualties they caused. And see some kind of casualty markers for men placed around the map as they are killed or wounded. If not actual bodies maybe blue and red Xes to represent friendlies and enemies. Building damage, etc. would also be cool.
5.A) I'd also love to see tanks/vehicles handled with more detail. Maybe add sub-systems to them and crews that can be damaged/knocked out. As it stands now a tank is either working or burning, doesn't seem to be anything else. Combat Mission has a very cool system for them that adds a lot of depth and immersion to tank/vehicle combat. Something similar to this would be very interesting (yeah, I know but I am fantasizing here).
5.B) The damage reports we receive right now are pretty generic and boring, at the least maybe some flavor text for all units. "Reduced by 1" is just so vanilla and neutral sounding. Crew member wounded, rifleman shot etc. would be excellent.
6.) Completely overhaul the graphical engine. Move to a format that allows for much clearer graphical fidelity. I don't mind that it is not true 3D. But I am completely uninterested in counters or NATO symbols. They bore the hell out of me. I play computer games so I don't have to stare at them. Plus there are a hundred games out there using NATO symbols and counters. So, I am only interested in the miniature look of the "3D' units being updated. I play a lot of Combat Mission but I enjoy the scope, play style, and graphical presentation this series offers. It could look better if the artist had more flexibility in creating units and not be hampered by the constraints of whatever the format is now. There's a lot of room for immersion in these titles, as you guys have shown with some of the additions you've added. Better graphics would go a long way in pushing that. And I don't mean this as an insult to what has already been made. I mod CM and I understand limitations when working in a space where one pixel can screw up a graphic. Most of my mods are in a 57X51 pixel box so I get it.
Any way, just some ideas to chew on, consider, dismiss, laugh at, etc. Be interested to know what people think of them.
VERY much looking forward to this Nam game. I've been waiting all my computer wargaming life for it.
Mord.
1.) I'd like to see an actual person name for a squad or vehicle. The generic "Rifle Squad" or whatever is boring and impersonal. A dude's name and the unit type would be much more engaging when playing and allow you to identify better with your men, immerse you in their exploits and add some humanity to them. It's much more dramatic when Sgt Jones assaults the enemy machine gun nest than Rifle Squad 44.
2.) I'd like to see tanks and vehicles be 1:1. It just takes me out of the moment when one is blown up and another magically replaces it. One of those cases where the abstraction annoys me. Not really that big of a deal but would be nice.
3.) I have no idea how many men are in a unit. The strength score really doesn't tell me anything. Could there be a way to track the actual number of men as well? 1 strength point equals 1 half squad tells me zero about a unit unless I memorize every nation's company structure.
4.) One of my favorite things to do at the end of battles is to examine units and the map to study where the heaviest fighting took place. I'd love to have a way to track this. Know how many guys a unit lost and what casualties they caused. And see some kind of casualty markers for men placed around the map as they are killed or wounded. If not actual bodies maybe blue and red Xes to represent friendlies and enemies. Building damage, etc. would also be cool.
5.A) I'd also love to see tanks/vehicles handled with more detail. Maybe add sub-systems to them and crews that can be damaged/knocked out. As it stands now a tank is either working or burning, doesn't seem to be anything else. Combat Mission has a very cool system for them that adds a lot of depth and immersion to tank/vehicle combat. Something similar to this would be very interesting (yeah, I know but I am fantasizing here).
5.B) The damage reports we receive right now are pretty generic and boring, at the least maybe some flavor text for all units. "Reduced by 1" is just so vanilla and neutral sounding. Crew member wounded, rifleman shot etc. would be excellent.
6.) Completely overhaul the graphical engine. Move to a format that allows for much clearer graphical fidelity. I don't mind that it is not true 3D. But I am completely uninterested in counters or NATO symbols. They bore the hell out of me. I play computer games so I don't have to stare at them. Plus there are a hundred games out there using NATO symbols and counters. So, I am only interested in the miniature look of the "3D' units being updated. I play a lot of Combat Mission but I enjoy the scope, play style, and graphical presentation this series offers. It could look better if the artist had more flexibility in creating units and not be hampered by the constraints of whatever the format is now. There's a lot of room for immersion in these titles, as you guys have shown with some of the additions you've added. Better graphics would go a long way in pushing that. And I don't mean this as an insult to what has already been made. I mod CM and I understand limitations when working in a space where one pixel can screw up a graphic. Most of my mods are in a 57X51 pixel box so I get it.
Any way, just some ideas to chew on, consider, dismiss, laugh at, etc. Be interested to know what people think of them.
VERY much looking forward to this Nam game. I've been waiting all my computer wargaming life for it.
Mord.