Fighter Sweep problems, summary and clarification
Posted: Wed Sep 04, 2019 8:21 pm
I am trying here to put several threads together. It's complicated, but here goes.
There are multiple issues with fighter sweeps that need looking at. Some seem to be AI issues, others are programming issues. My knowledge of programming is limited so I am not sure which is what. These are the problems:
1) attacking wrong target. This includes attacking other airfields near route to target or railyards near route. This is inconsistent. Sometimes they attack once and move on, but other times they commit multiple attacks sustaining losses to the point of destruction. This occurs even if the target has no value and attacking group incurrs 10% losses per turn.
2) inconsistent actions. On any given mission you may get attack that damages airfield or flak, or attacking group may simply take up patrol without an attack.
3) flak issues. It seems the current model simply makes flak more accurate with lower altitude. In reality it should be a bit more complicated. Many airfield attacks occurred at very low altitude to Aviod FLAK! It is very difficult to hit fighters at high speed and low alt. Yes if they hang about gunners will get the range, but initially advantage fighters.
4)Do squadron leaders have brains?? Attacking an empty field is stupid. Multiple attacks on the same empty target is insane. This currently happens.
That is all I can remember right now. I am still exploring this. I have ideas for fixes, but will save this until asked. I know the team is looking at sweeps, hope this helps
There are multiple issues with fighter sweeps that need looking at. Some seem to be AI issues, others are programming issues. My knowledge of programming is limited so I am not sure which is what. These are the problems:
1) attacking wrong target. This includes attacking other airfields near route to target or railyards near route. This is inconsistent. Sometimes they attack once and move on, but other times they commit multiple attacks sustaining losses to the point of destruction. This occurs even if the target has no value and attacking group incurrs 10% losses per turn.
2) inconsistent actions. On any given mission you may get attack that damages airfield or flak, or attacking group may simply take up patrol without an attack.
3) flak issues. It seems the current model simply makes flak more accurate with lower altitude. In reality it should be a bit more complicated. Many airfield attacks occurred at very low altitude to Aviod FLAK! It is very difficult to hit fighters at high speed and low alt. Yes if they hang about gunners will get the range, but initially advantage fighters.
4)Do squadron leaders have brains?? Attacking an empty field is stupid. Multiple attacks on the same empty target is insane. This currently happens.
That is all I can remember right now. I am still exploring this. I have ideas for fixes, but will save this until asked. I know the team is looking at sweeps, hope this helps