Any Mods or Scenarios that pre-set historically realistic objectives?
Posted: Wed Sep 11, 2019 5:49 am
Hi
I'm enjoying my first ever foray into Napoleonic warfare with EiA.
However, playing against the AI I realised that what unfolded was nothing like the Napoleonic Wars at all. The Victory Conditions do not seem to give historical objectives guiding nations towards something like a strategy that may have pertained in reality. All that happens is simply governed by a relatively random scramble for victory points. Alliances seemed to last forever and all invasions were little local affairs. France never ventured into Spain and never got further then Munster! Austria won by being permanently at war with France and allied with Prussia, meanwhile nibbling away in Italy and the fringes of Turkey.
Now, I realise this is all faithful to the original board game (which I never played) and is very much like a more detailed version of Diplomacy set in the Napoleonic era, but has anyone managed to coerce nations to follow something resembling an historical strategy? Not to force them but to gently guide them in that direction, it being in the national interest historically.
Overall, there seemed to be no implementation of Napoleon's 'Continental System' to prevent British trade, which I believe was one of (just one of) the major driving forces behind these wars.
I'm enjoying my first ever foray into Napoleonic warfare with EiA.
However, playing against the AI I realised that what unfolded was nothing like the Napoleonic Wars at all. The Victory Conditions do not seem to give historical objectives guiding nations towards something like a strategy that may have pertained in reality. All that happens is simply governed by a relatively random scramble for victory points. Alliances seemed to last forever and all invasions were little local affairs. France never ventured into Spain and never got further then Munster! Austria won by being permanently at war with France and allied with Prussia, meanwhile nibbling away in Italy and the fringes of Turkey.
Now, I realise this is all faithful to the original board game (which I never played) and is very much like a more detailed version of Diplomacy set in the Napoleonic era, but has anyone managed to coerce nations to follow something resembling an historical strategy? Not to force them but to gently guide them in that direction, it being in the national interest historically.
Overall, there seemed to be no implementation of Napoleon's 'Continental System' to prevent British trade, which I believe was one of (just one of) the major driving forces behind these wars.