Additional victory condition / mission type brainstorming thread
Posted: Sun Sep 22, 2019 3:12 pm
It would be great to list all possible victory conditions or mission types.
Victory condition.
1) Enemy kill point = current AB option
2) Friendly casualty point = will be useful for "alamo" type mission or "under siege" type mission
3) VP capture ratio = will be useful for "high ground" type mission or "airborne" or "bridge too far" type mission
3) Time limit = will be useful for "under siege" type or "screening" type mission
4) Civilian casualty point
5) Reaching specific location across the map= will be useful for "breakthrough" type or "evacuation" type mission
6) Kill all specific unit type = will be useful for "assassination" type mission or "clearing all commandos/guerrillas" type mission
7) etc
Mixing 2 or 3 of those conditions will make the game much realistic, even for usual current AB style battle.
Mission type
conventional battle, screening, siege, evacuation, assassination, commando clear, etc...
Please recommend any other idea for mission type or victory condition. I will also add more later.
Victory condition.
1) Enemy kill point = current AB option
2) Friendly casualty point = will be useful for "alamo" type mission or "under siege" type mission
3) VP capture ratio = will be useful for "high ground" type mission or "airborne" or "bridge too far" type mission
3) Time limit = will be useful for "under siege" type or "screening" type mission
4) Civilian casualty point
5) Reaching specific location across the map= will be useful for "breakthrough" type or "evacuation" type mission
6) Kill all specific unit type = will be useful for "assassination" type mission or "clearing all commandos/guerrillas" type mission
7) etc
Mixing 2 or 3 of those conditions will make the game much realistic, even for usual current AB style battle.
Mission type
conventional battle, screening, siege, evacuation, assassination, commando clear, etc...
Please recommend any other idea for mission type or victory condition. I will also add more later.