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Whats going on with cap?
Posted: Mon Sep 23, 2019 4:42 pm
by jagsdomain
I have 3 p40 tiger sq at the base above Rangoon. Its 4 hexes away. They will not fly cap even if I target Rangoon.
My Buffaloa based at Rangoon have.
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 4:48 pm
by Leandros
ORIGINAL: jagsdomain
I have 3 p40 tiger sq at the base above Rangoon. Its 4 hexes away. They will not fly cap even if I target Rangoon.
My Buffolowa based at Rangoon have.
If you do not have drop tanks, which the "B"s didn't have, 4 hex may be too far for LR CAPs.
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 4:58 pm
by DConn
Also, be sure that the mission given is LR Cap, with Rangoon as the target, rather than just CAP.
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 5:09 pm
by btd64
The B's have a range of 5....GP
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 5:21 pm
by Canoerebel
Weather often interferes with LRCAP. Burma is a good place for bad weather.
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 5:41 pm
by Leandros
ORIGINAL: btd64
The B's have a range of 5....GP
On LR CAP?
Fred
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 6:01 pm
by btd64
Max range. no drop tanks available....GP
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 7:20 pm
by Richard III
Just Curious if this is a PBEM game

RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 7:46 pm
by jagsdomain
ORIGINAL: Richard III
Just Curious if this is a PBEM game
No
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 7:48 pm
by jagsdomain
ORIGINAL: DConn
Also, be sure that the mission given is LR Cap, with Rangoon as the target, rather than just CAP.
5 is normal range. Could they be at wrong altitude?
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 7:56 pm
by Richard III
Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 7:59 pm
by jagsdomain
ORIGINAL: Richard III
Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.
I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 8:37 pm
by BBfanboy
ORIGINAL: jagsdomain
ORIGINAL: DConn
Also, be sure that the mission given is LR Cap, with Rangoon as the target, rather than just CAP.
5 is normal range. Could they be at wrong altitude?
5 is normal range, but they would only have fuel to get there and return almost immediately. Not much LRCAP loiter time there.
I don't think the combat coding uses fuel for the extra hex of extended range unless it is ordered to perform the mission at that number of hexes (6, in this case). Just giving the squadron a 6 hex range to perform a five hex mission may not get it to use the last dribs of fuel on LRCAP at 5.
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 8:39 pm
by BBfanboy
ORIGINAL: jagsdomain
ORIGINAL: Richard III
Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.
I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?
Four hexes away and set to LRCAP the same hex? Or four hexes away doing CAP in their own area?
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 8:50 pm
by Richard III
ORIGINAL: BBfanboy
ORIGINAL: jagsdomain
ORIGINAL: Richard III
Move 1 or better 2 0f the US Volunteer P-40 Sq. to Rangoon, set at 50%+/- CAP, set them above the incoming strikes altitude, set range to 0. They will decimate even the elite Naval Zero sweeps.
I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?
Four hexes away and set to LRCAP the same hex? Or four hexes away doing CAP in their own area?
If you click on a hex within range of the P-40`s, the LRC screen will come up and you can split the CAP between the two, say 30-30 with 40 set on rest. This is with the BETA.
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 9:04 pm
by BBfanboy
ORIGINAL: Richard III
ORIGINAL: BBfanboy
ORIGINAL: jagsdomain
I can send 1 but not the other 2. I will set it to 0 but what about the other units 4 hex away. Why will they not engage?
Four hexes away and set to LRCAP the same hex? Or four hexes away doing CAP in their own area?
If you click on a hex within range of the P-40`s, the LRC screen will come up and you can split the CAP between the two, say 30-30 with 40 set on rest. This is with the BETA.
Yes - but I was unclear if he was suggesting the aircraft on CAP over their own base should react 160 miles to an enemy raid, or whether he meant that some of the LRCAP he was talking about came from bases only four hexes away and would therefore have more loiter time.
As with so many things, it's complicated by weather, leaders, altitude settings versus the raid altitude, presence of radar , etc.
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 9:27 pm
by jdsrae
Is the airfield size 1?
Does LRCAP fly from a level 1 airfield?
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 9:54 pm
by btd64
A level 1 airfield will only fly defensive cap over its own base. No other missions will fly....GP
RE: Whats going on with cap?
Posted: Mon Sep 23, 2019 9:59 pm
by Canoerebel
Other missions will fly from a Level 1 airfield, like recon, nav search and I think 1EB. But LRCAP and sweeps won't.
RE: Whats going on with cap?
Posted: Tue Sep 24, 2019 5:28 am
by Leandros
ORIGINAL: btd64
A level 1 airfield will only fly defensive cap over its own base. No other missions will fly....GP
Well, if so, that explains it.
Fred