Some bugs related to the new mouse wheel scrolling function
Posted: Thu Sep 26, 2019 1:22 am
Hi! In the 2.28b version, we can scroll the mouse wheel to zoom in/out, but it also brings a few bugs. All the following bugs are related to the fact that after you select a hex and then move your cursor and scroll the mouse wheel to zoom in/out, the selected hex might not be the original one, but the hex that your cursor pointed at before you scroll.
Bug 1: After you select a unit and then scroll the mouse wheel to zoom in/out, if the new selected hex is not the original one, and then you click the "move unit" button, the highlighted hexes (which indicate all the hexes that can you move to) will actually be the hexes that you can move to from the new selected hex, not from the original hex you select.
Bug 2: If you select a hex and then scroll the mouse wheel to zoom in/out, the new selected hex can be even in the enemy's territory, and you can still click the "make new unit" button, which means that you can actually create a unit in the enemy's territory!
I believe that both the two bugs above can be fixed by not allowing the selected hex to change after you scroll the mouse wheel to zoom in/out.
Bug 1: After you select a unit and then scroll the mouse wheel to zoom in/out, if the new selected hex is not the original one, and then you click the "move unit" button, the highlighted hexes (which indicate all the hexes that can you move to) will actually be the hexes that you can move to from the new selected hex, not from the original hex you select.
Bug 2: If you select a hex and then scroll the mouse wheel to zoom in/out, the new selected hex can be even in the enemy's territory, and you can still click the "make new unit" button, which means that you can actually create a unit in the enemy's territory!
I believe that both the two bugs above can be fixed by not allowing the selected hex to change after you scroll the mouse wheel to zoom in/out.