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Russo-German War 1941-45

Posted: Fri Sep 27, 2019 6:00 am
by sPzAbt653
This scenario is the Axis Programmed Opponent [PO] Version of the Directive 21 Scenario. This means that you can now play as the Soviets against the Axis Computer. Human vs. Human is also possible. As there are extensive changes in other areas, it was felt that a name change was best, in order to avoid confusion. Below is a condensed list of changes [the full change list is several pages long].

Please note that this file has been superceded by a more recent file which can be found here:
https://www.matrixgames.com/forums/view ... 5&t=387726


Axis 5-Track PO added
Equipment Database changed to a revised Derek Weichs Database.
OOB Revisions.
TO&E Revisions [based on the works of Fredrik Henriksson [German units] and David Glantz [Soviet units].
Proficiency Revisions.
Soviet Production Revisions.
Terrain/Map Revisions.
Replacement Revisions.
Working on Naval Combat Results. Naval Attrition Divider changed from 10 to 100, then from 100 to 50.
See the attached scenario document for further details.

This has been worked on for over a year. Most of the changes won't be immediately noticeable and actually have little to no effect on game play. The Axis PO is a big part of this, but it is basically a roughed-in item. It is there, and it is functional, but it will take time and playtesting to improve. On a scale of 1-10 it currently probably rates a 3. One C2C run has resulted in an Axis loss in May 1943. Some adjustments have been made and a second C2C run has resulted in an Axis loss in November 1943. At this point it can't hurt to have humans that may be interested in checking it out.

v1.3 posted Feb. 25, 2020
PO Adjustments

v1.2 posted Dec. 22, 2019
Added more StuG's [StuG Abt's are not included, the StuG's are contained in other units].
6.SS division now withdraws to the West Front if Finland surrenders.
Restored Turn 1's positive Movement Bias for the Axis [which had been left out].

v1.1 posted Oct. 11, 2019
Corrected error that caused Winter to affect the Axis in July 1941.

RE: Russo-German War 1941-45

Posted: Fri Sep 27, 2019 10:17 am
by Alan Sharif
Thanks for all your hard work.

RE: Russo-German War 1941-45

Posted: Fri Sep 27, 2019 10:51 am
by tyronec
Does this effectively upgrade D21 if you were playing Axis vs Soviet PO ?

RE: Russo-German War 1941-45

Posted: Fri Sep 27, 2019 10:52 am
by larryfulkerson
ORIGINAL: tyronec

Does this effectively upgrade D21 if you were playing Axis vs Soviet PO ?
I think it does. Seems to be the same map, few changes I guess.

RE: Russo-German War 1941-45

Posted: Fri Sep 27, 2019 10:57 am
by StuccoFresco
Good job!

RE: Russo-German War 1941-45

Posted: Fri Sep 27, 2019 11:42 am
by Zovs
Seems like this may be a good PBEM game?

RE: Russo-German War 1941-45

Posted: Fri Sep 27, 2019 11:43 am
by larryfulkerson
ORIGINAL: Zovs

Seems like this may be a good PBEM game?
Try it and find out. I'd like to know the answer to that myself.

RE: Russo-German War 1941-45

Posted: Sat Sep 28, 2019 7:38 am
by tigercub
i am up for a game!PBM

Tigercub

RE: Russo-German War 1941-45

Posted: Sat Sep 28, 2019 9:53 am
by DD696
Browsing through, I find the German 6th Army to be an artillery unit with lots of artillery, but no regular corps components. Just wondering if this is intentional?

RE: Russo-German War 1941-45

Posted: Sat Sep 28, 2019 1:07 pm
by sPzAbt653
ORIGINAL: tyronec
Does this effectively upgrade D21 if you were playing Axis vs Soviet PO ?
I don't understand the question [:(]
Seems to be the same map
It is but there are Terrain/Map Revisions, I've gone over every hex [but it was quite a boring job so I may have missed a few]. No more rails thru difficult hexes, no more rivers in the lakes, etc.
Seems like this may be a good PBEM game?
I don't know if it is 'good' because I don't pbem and it hasn't been tested that way, but Human vs. Human is also possible.
I find the German 6th Army to be an artillery unit with lots of artillery, but no regular corps components. Just wondering if this is intentional?
German Artillery:
Besides the divisional Artillery included in the Headquarters units, the Germans had a pool of independent Artillery. These Artillery units have been organized under their historical German Korps HQ's at the start of Barbarossa as ArKo [Artillery Commander] and Harko [Higher Artillery Commander] units. While the Germans never mastered the art of massed artillery as their opponents did, these German Artillery units provided Artillery support wherever it was deemed necessary. In the scenario they are organized as Korps formations so the player is encouraged to use them as they were historically [spread across the front], but does allow the unhistorical option to mass them.

RE: Russo-German War 1941-45

Posted: Sat Sep 28, 2019 1:28 pm
by tyronec
Was asking if you could play against Soviet PO but have downloaded it and see you can.

RE: Russo-German War 1941-45

Posted: Thu Oct 03, 2019 4:03 pm
by sPzAbt653
Just an Idea, perhaps there should be an event where Soviet mothball Baltic Fleet
[From a comment Larry's current D21 AAR, but I didn't want to impinge on his thread.]

It's a sore topic for me, as a scenario designer, how to handle the 'on paper formidable' Soviet Navy. Having just gone thru all the testing and changes for the newer version, the Soviet Naval units were a nuisance, and I still couldn't come to a comfortable answer.

If Leningrad/Kronstadt falls, the Soviet Baltic Fleet would have been scuttled to prevent Jerry from using them. We can't argue that, can we ?

The Soviet Navy was not going to do any serious 'navying'. See Albert Seaton's book 'Russo-German War' for a nice unbiased rundown of the Red Navy's capabilities.

I thought we had put Withdrawal Events in D21 to get those units out of our hair under the right conditions, maybe I mis-remember. But I have put such events into this later version.

RE: Russo-German War 1941-45

Posted: Tue Feb 25, 2020 11:49 pm
by sPzAbt653
Completed a play thru and have made some adjustments to the Soviet PO based on the end file. The new version is 1.3, as seen below at lower left, and is attached to Post #1.

Judging by the streams of Soviet traffic coming from the East, I am glad this one ended as it looks to get rough soon!

Image

RE: Russo-German War 1941-45

Posted: Sat Feb 29, 2020 8:27 am
by fulcrum28
i put the .sce file in documents/games/TOAW4/scenarios but i dont see the scenario in the game menu. I think i(m using v.4.1.0.20

RE: Russo-German War 1941-45

Posted: Sat Feb 29, 2020 8:28 am
by fulcrum28
scenarios/WWII East Front

RE: Russo-German War 1941-45

Posted: Sat Feb 29, 2020 9:27 am
by fulcrum28
soviet units in the border are mostly regiments III?

RE: Russo-German War 1941-45

Posted: Sat Feb 29, 2020 9:35 am
by fulcrum28
i cant see the range of artillery or aircrafts (range circles) ?

RE: Russo-German War 1941-45

Posted: Sat Feb 29, 2020 6:59 pm
by sPzAbt653
ORIGINAL: fulcrum28
i put the .sce file in documents/games/TOAW4/scenarios but i dont see the scenario in the game menu. I think i(m using v.4.1.0.20
I guess you got it straightened out?
soviet units in the border are mostly regiments III?
Yes?
i cant see the range of artillery or aircrafts (range circles) ?

I am hitting 'I' and the Range Circles are shown?

RE: Russo-German War 1941-45

Posted: Sun Mar 29, 2020 10:27 pm
by Michael T
Wrong thread.


RE: Russo-German War 1941-45

Posted: Mon Mar 30, 2020 7:08 pm
by Michael T
Keen to give this one a go PBEM++

Any recommended house rules from the designer?