NEW: State of the Game and Future Plans as of September 2019
Posted: Fri Sep 27, 2019 8:50 pm
This week the v1.23.00 Beta was released for playtesting. This took longer than I wanted since the last official v1.22.02 update in April 2018, but I think it successfully resolves the 1812 scenarios and issues with loaned units. The 1812 scenarios are playable; however, I've noted two major issues with the loaned Austrian/Prussian corps and with the setup situation in Spain. I would greatly appreciate feedback on these two issues over the next couple of months before going final with another official update. Two major areas of effort that I wanted included in this next update were improvements to AI allied operations and enhancement of the surrender code to allow additional separate peace options. I will continue to work on these over the next couple of months, as well as a few other issues.
Since 2016 when I took on code development, progress has been steady. The old Mantis bug list had over 150 items, now up to about 174 with additional items added over the past couple of years. The v1.21.04 update in March 2017 resolved or closed out 39 items (22%), including significant AI enhancements and separate campaigns for classic Empires in Arms and alternate Empires in Harm. The v1.22.02 update in April 2018 resolved or closed out 48 items (27%), mostly bug fixes, AI improvements, game enhancements, and resolving PBEM issues. Several PBEM games were in progress, although not without occasional hiccups with an odd bug that swaps human players for AI at inopportune times, so there is still definitely interest in playing the game. This v1.23.00 beta resolves or closes out 38 items (22%), leaving about 49 items open. Most of these remaining items are either not reproducible and need to be closed, or fall into the "too hard" box and not likely to ever get resolved (e.g., Mantis #91 to add TCP/IP play).
So. If I can knock out the AI improvements and surrender code, plus maybe a dozen other items and make some acceptable compromise adjustments to the 1812 scenarios, that would be the ideal goal for the next official update. Please try the v1.23.00 Beta (players can make a separate install and still maintain v1.22.02) and provide feedback. Thanks. Enjoy!
Since 2016 when I took on code development, progress has been steady. The old Mantis bug list had over 150 items, now up to about 174 with additional items added over the past couple of years. The v1.21.04 update in March 2017 resolved or closed out 39 items (22%), including significant AI enhancements and separate campaigns for classic Empires in Arms and alternate Empires in Harm. The v1.22.02 update in April 2018 resolved or closed out 48 items (27%), mostly bug fixes, AI improvements, game enhancements, and resolving PBEM issues. Several PBEM games were in progress, although not without occasional hiccups with an odd bug that swaps human players for AI at inopportune times, so there is still definitely interest in playing the game. This v1.23.00 beta resolves or closes out 38 items (22%), leaving about 49 items open. Most of these remaining items are either not reproducible and need to be closed, or fall into the "too hard" box and not likely to ever get resolved (e.g., Mantis #91 to add TCP/IP play).
So. If I can knock out the AI improvements and surrender code, plus maybe a dozen other items and make some acceptable compromise adjustments to the 1812 scenarios, that would be the ideal goal for the next official update. Please try the v1.23.00 Beta (players can make a separate install and still maintain v1.22.02) and provide feedback. Thanks. Enjoy!
