Page 1 of 3
Scen 21 Ironman Insanity (T3)
Posted: Sun Sep 29, 2019 7:43 pm
by Andy Mac
Jap AI only scenario many many many many many many amends and new AI scripts
Basically an insane Space hamster decided that lunacy was too easy and decided to get really creative
This is Tier 3 ie the hardest so its not total lunacy oh no this utter complete insanity totally bonkers.... basically the only ship not added was the Space battleship Yamato....
You have been warned...…..
v2 update with more transport and a small AI adjustment
v3 with Kulls Air HQ changes and some China HQ tweaks - further update to Ai
v4 additional nastiness in the AI mid game, fixed Boomerang Bomb load and tried again to process Kull's changes
v5 adjusted Vancouver air group and made AI air group distbn in 45 a little more variable around Tokyo
v6 decided it wasn't insane enough so added some more AI nastiness
v7 couple of fixes to AI from my own run through, some additional bases in Australia and 2 AI variant file (total 3 AI variants)
PART 1 in this post
Part 2 in my NEXT Post in this thread
RE: Scen 21 Ironman Insanity (T3)
Posted: Sun Sep 29, 2019 9:55 pm
by Ian R
Sounds like fun...
Are the scripts able to added to the existing tier 3 ironman?
RE: Scen 21 Ironman Insanity (T3)
Posted: Mon Sep 30, 2019 6:46 am
by Yaab
We have been warned, but HansBolter is probably enticed.
RE: Scen 21 Ironman Insanity (T3)
Posted: Mon Sep 30, 2019 9:24 am
by Ian R
Come on Yaab, it is an undiscovered country.
RE: Scen 21 Ironman Insanity (T3)
Posted: Thu Oct 03, 2019 11:34 am
by traskott
Could be used only with the AI files ?? With the previous ironmam tier 3, and in an unstarted game...
Thanks!
RE: Scen 21 Ironman Insanity (T3)
Posted: Thu Oct 03, 2019 4:52 pm
by Andy Mac
Part 2 of the new Scen
RE: Scen 21 Ironman Insanity (T3)
Posted: Thu Oct 03, 2019 5:10 pm
by traskott
I have the "old" ironman tier 3 scen. It's scen 10.
Now, if I download this new scenario, and rename the AI files, only those, to match scen10, overwriting the old ones, keeping the .cmt files, would that result in a "playable" game?.
Thanks !![8D][8D]
RE: Scen 21 Ironman Insanity (T3)
Posted: Thu Oct 03, 2019 5:36 pm
by Andy Mac
there is only one AI file it might work not sure I have moved quite a lot it should work maybe
RE: Scen 21 Ironman Insanity (T3)
Posted: Fri Oct 04, 2019 3:08 am
by traskott
I wll make the try and will inform you [;)]
RE: Scen 21 Ironman Insanity (T3)
Posted: Fri Oct 04, 2019 9:08 am
by Andy Mac
It won’t be optimal Truskott the New AI dole and scenario are designed in tandem
It will probably work but ok but it’s a big commitment in time to make on a maybe !!!
RE: Scen 21 Ironman Insanity (T3)
Posted: Fri Oct 04, 2019 9:09 am
by Andy Mac
Also remember to delete all the other AI variants if you want to use the new AI file
RE: Scen 21 Ironman Insanity (T3)
Posted: Fri Oct 04, 2019 11:10 am
by joliverlay
First thanks for the AI scenarios. For health reasons I have problems with PBM because sometimes I can't play for periods of time, and when I can play, I like to do many turns a day, so this is great.
First and observation about v1. I blasted the Japanese airfield on Vancouver island to 100% damage by bombing every day, but on Jan 1, it mysteriously send 56 zeros up and destroys my raids flying from a 100% disabled air field.
Second, the flotilla nearby has sat in place now from December 7th to January 14th and not run out of fuel, ammo, or anything else. My recollection from the older tier 3 is that is eventually left about this time.
Finally, I've played up to Jan 14 and see new versions, I'm guessing I can't update, that I have to start all over. Please advise.
Thanks.
RE: Scen 21 Ironman Insanity (T3)
Posted: Fri Oct 04, 2019 4:44 pm
by Andy Mac
Vancouver fixed in v5 thanks
TF I have made a small adj hopefully will fix it
Restart it may allow you to update if you overwrite the scenario in your scen file but it may not haven't tested it - the one you are playing is ok its just the refinements in the 1st post have now been added
many thanks for the feedback
RE: Scen 21 Ironman Insanity (T3)
Posted: Tue Oct 08, 2019 9:34 am
by Andy Mac
Have actually played this out for 6 months v the AI it’s actually very different than watching AI v AI versions I am a real
B*****d
RE: Scen 21 Ironman Insanity (T3)
Posted: Tue Oct 08, 2019 9:35 am
by Andy Mac
I would AAR it but it would give away all the AI strategies
RE: Scen 21 Ironman Insanity (T3)
Posted: Tue Oct 08, 2019 4:58 pm
by Andy Mac
UDATED
RE: Scen 21 Ironman Insanity (T3)
Posted: Tue Oct 08, 2019 8:52 pm
by joliverlay
Andy, I'm Playing version 5 this time and up to January 25.....please tell me I don't need to restart on V6!
Still an issue with Japanese planes in vancoover starting to fly around January 1 from a 100% damaged airfield. Is that a normal handycap for the Japanese on Hard?
RE: Scen 21 Ironman Insanity (T3)
Posted: Tue Oct 08, 2019 8:55 pm
by joliverlay
In post above I intended to say coal harbor.
Also, about half the zeros there are flying cap at night...not doing much, but never seen zero night fighters before.
RE: Scen 21 Ironman Insanity (T3)
Posted: Wed Oct 09, 2019 6:14 am
by Andy Mac
I played 12 months on v5 no need to restart
RE: Scen 21 Ironman Insanity (T3)
Posted: Mon Oct 21, 2019 5:31 pm
by Andy Mac
BUMP Added new updated scen v7 and in 5th post of thread AI variant files so now the AI will follow 2 separate strategies randomly