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MWIF Road Map

Posted: Sat Oct 05, 2019 11:13 am
by BrianJH
Steve
Just a quick question if I may, what is your development priorities with respect to

- Implementing the unimplemented rule options
- Adding the half map scenarios
- Working on the AI


Just curious, as it would be interesting to know what to expect whats coming within the next year or so.



RE: MWIF Road Map

Posted: Wed Oct 23, 2019 5:20 pm
by Shannon V. OKeets
ORIGINAL: BrianJH

Steve
Just a quick question if I may, what is your development priorities with respect to

- Implementing the unimplemented rule options
- Adding the half map scenarios
- Working on the AI


Just curious, as it would be interesting to know what to expect whats coming within the next year or so.


Currently, I am going through the various posts about supply calculations taking a long time.

I've been able to eliminate some of them (I fixed one obscure bug), mostly because the old games are damaged (e.g., France was incorrectly recorded internally as being at war with Turkey).

Once I get supply executing quickly, I intend to write the code for implementing the optional rule "Isolated Units".

Then I will move on to another 'missing' optional rule - I haven;t decided which one.

===

However, I always keep an eye out for other problems being reported and work on them if they appear to be serious.

Half Map scenarios follow the Missing Optional Rules.

Last in line is the AI Opponent.

RE: MWIF Road Map

Posted: Wed Oct 23, 2019 5:20 pm
by Shannon V. OKeets
ORIGINAL: BrianJH

Steve
Just a quick question if I may, what is your development priorities with respect to

- Implementing the unimplemented rule options
- Adding the half map scenarios
- Working on the AI


Just curious, as it would be interesting to know what to expect whats coming within the next year or so.


Currently, I am going through the various posts about supply calculations taking a long time.

I've been able to eliminate some of them (I fixed one obscure bug), mostly because the old games are damaged (e.g., France was incorrectly recorded internally as being at war with Turkey).

Once I get supply executing quickly, I intend to write the code for implementing the optional rule "Isolated Units".

Then I will move on to another 'missing' optional rule - I haven;t decided which one.

===

However, I always keep an eye out for other problems being reported and work on them if they appear to be serious.

Half Map scenarios follow the Missing Optional Rules.

Last in line is the AI Opponent.

RE: MWIF Road Map

Posted: Thu Oct 24, 2019 4:50 pm
by rkr1958
ORIGINAL: Shannon V. OKeets

ORIGINAL: BrianJH

Steve
Just a quick question if I may, what is your development priorities with respect to

- Implementing the unimplemented rule options
- Adding the half map scenarios
- Working on the AI


Just curious, as it would be interesting to know what to expect whats coming within the next year or so.


Currently, I am going through the various posts about supply calculations taking a long time.

I've been able to eliminate some of them (I fixed one obscure bug), mostly because the old games are damaged (e.g., France was incorrectly recorded internally as being at war with Turkey).

Once I get supply executing quickly, I intend to write the code for implementing the optional rule "Isolated Units".

Then I will move on to another 'missing' optional rule - I haven;t decided which one.

===

However, I always keep an eye out for other problems being reported and work on them if they appear to be serious.

Half Map scenarios follow the Missing Optional Rules.

Last in line is the AI Opponent.
Wow. Thanks! [:)]