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Vehicles and buildings

Posted: Sat Oct 12, 2019 4:03 am
by headcount_slith
While running some tests on the Caumont map I observed some stuff that possibly deserves attention. Steve, I know you're aware of the "tanks sometimes entering buildings" issue but did you know that vehicles and arty can be deployed directly inside some larger buildings (B) and partially inside others (D)? Also, once you realise how it's done, it's pretty easy to persuade vehicles - especially the smaller ones like scout cars and halftracks - to enter buildings during normal play (A,C,F). The AI will occasionally route vehicles through terraced housing on this map (E).

I realise this issue has minimal impact on solo CCTBF (it may actually add to the fun quotient) but I guess some unscrupulous players might exploit it in MP.

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RE: Vehicles and buildings

Posted: Sat Oct 12, 2019 7:23 pm
by CGGrognard
They think these buildings are just a fancy garage. Where's the garage door opener? /s

RE: Vehicles and buildings

Posted: Tue Oct 15, 2019 12:34 pm
by PipFromSlitherine
This issue is definitely on our bug list, but we were more focused on crash bugs that people were seeing up to now. Not sure if it will be completely fixed in the next update, but we will certainly try.

Cheers

Pip