Vehicles and buildings
Posted: Sat Oct 12, 2019 4:03 am
While running some tests on the Caumont map I observed some stuff that possibly deserves attention. Steve, I know you're aware of the "tanks sometimes entering buildings" issue but did you know that vehicles and arty can be deployed directly inside some larger buildings (B) and partially inside others (D)? Also, once you realise how it's done, it's pretty easy to persuade vehicles - especially the smaller ones like scout cars and halftracks - to enter buildings during normal play (A,C,F). The AI will occasionally route vehicles through terraced housing on this map (E).
I realise this issue has minimal impact on solo CCTBF (it may actually add to the fun quotient) but I guess some unscrupulous players might exploit it in MP.

I realise this issue has minimal impact on solo CCTBF (it may actually add to the fun quotient) but I guess some unscrupulous players might exploit it in MP.
