Several questions
Posted: Sat Oct 12, 2019 3:18 pm
Every year or two I pick WitW back up and fall in love with it again. I'm back on that train once more these days and am relearning the game (some parts come back easier than others), reading through tutorials, watching videos, etc. I'm trying to take it much slower than before and my goal is to play through the whole GC this time around (never made it past winter '44/'45 before, when bogged down in the Low Countries I got frustrated and gave up). I've been playing this game on and off for years but am not nearly as committed and well versed as most people on this forum - it's a fun hobby to get invested in for a few months every so often for me, and I have a grasp on most of the main systems but some basics are still totally mysterious to me. That's something I'm hoping to chip away at this time around. With that in mind, I'm going to use this thread to post questions I can't find a good answer to as I go, hopefully the super knowledgeable people over here can help me out...
To begin with, some air questions:
1. What is a reasonable number of air losses per round for the Allies (I always play as the Allies)? I know they can recover their losses a lot quicker than the Axis and can handle large numbers of losses OK, but to minimize VP loss AND stay within relatively historical boundaries, what should I be aiming for on a week to week basis? I don't want to be tearing through pilots and don't want go "game" the system too much if a strategy would have been totally out of bounds in real life. A few test runs on the early turns of the GC had me losing around 200 planes (on the low end) to as many as 500 (on the high end), mostly through Ground Attacks in N France and Holland targeting airbases, but a fair amount from my U Boat bombing runs around the Danish border. Can I lose 2-300 plans per turn and not totally screw myself? Which brings me to my second question...
2. It's extremely opaque to me how escorts are assigned to bombing missions. How can I tell which planes can escort bombers, what their range is, whether they fly at night or during the day, whether it even MATTERS if my bombers have escorts...all that is very confusing to me. Are there any basic rules to live by with escorts, and how can I figure out a good strategy for assigning (or not) escorts to my strat bombing missions?
3. Also relatedly - is there anywhere I can turn to get a good, basic, understanding of the different plane types and their function? I'm reading through tutorials so I can be more hands on with the air war, but there's a dizzying number of planes out their and their roles are not always completely clear to me. I've also looked in the manual but can't find any solid answers to this question in there (but it's a big manual so maybe I'm missing something).
4. And finally, this is less important than the air war stuff since I think I mostly understand the basics of ground attacking, but how much do generals really matter? Should I be spending some time during turn 1 reassigning guys? Or can I just leave them as is?
Alright that's all that comes to mind now. Thanks in advance to anyone who feels like tackling my questions!
To begin with, some air questions:
1. What is a reasonable number of air losses per round for the Allies (I always play as the Allies)? I know they can recover their losses a lot quicker than the Axis and can handle large numbers of losses OK, but to minimize VP loss AND stay within relatively historical boundaries, what should I be aiming for on a week to week basis? I don't want to be tearing through pilots and don't want go "game" the system too much if a strategy would have been totally out of bounds in real life. A few test runs on the early turns of the GC had me losing around 200 planes (on the low end) to as many as 500 (on the high end), mostly through Ground Attacks in N France and Holland targeting airbases, but a fair amount from my U Boat bombing runs around the Danish border. Can I lose 2-300 plans per turn and not totally screw myself? Which brings me to my second question...
2. It's extremely opaque to me how escorts are assigned to bombing missions. How can I tell which planes can escort bombers, what their range is, whether they fly at night or during the day, whether it even MATTERS if my bombers have escorts...all that is very confusing to me. Are there any basic rules to live by with escorts, and how can I figure out a good strategy for assigning (or not) escorts to my strat bombing missions?
3. Also relatedly - is there anywhere I can turn to get a good, basic, understanding of the different plane types and their function? I'm reading through tutorials so I can be more hands on with the air war, but there's a dizzying number of planes out their and their roles are not always completely clear to me. I've also looked in the manual but can't find any solid answers to this question in there (but it's a big manual so maybe I'm missing something).
4. And finally, this is less important than the air war stuff since I think I mostly understand the basics of ground attacking, but how much do generals really matter? Should I be spending some time during turn 1 reassigning guys? Or can I just leave them as is?
Alright that's all that comes to mind now. Thanks in advance to anyone who feels like tackling my questions!