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Actually reachable hexagons depend on recon

Posted: Mon Oct 14, 2019 11:01 am
by EwaldvonKleist
There are situations when a hexagon can be reached in one move (one click and movement over multiple hexagons) but when moving step by step, uncovering enemy units, the hexagon can't be reached because of extra cost by enemy ZOC.
Is this WAD?
I think I can show a test case save if necessary.

RE: Actually reachable hexagons depend on recon

Posted: Tue Oct 15, 2019 7:55 pm
by lancer
Hi Ewald,

That's more of an engine matter that is best left for Vic to answer.

Cheers,
Cameron