Page 1 of 1

Port Supply & Logistical Stockpiles

Posted: Tue Oct 22, 2019 6:29 pm
by James Taylor
I understand that a port level = supply level = 20 logistics stockpile, correct?

If an enemy interception of a port supply happens then that will reduce the stockpile 20 per level of reduction.

Since 1 is the minimum port level, there will always be 20 logistics in the stockpile able to support a 20 strength unit <= 10 hexes away, correct?

Is there anyway for a naval group/fleet to make a delivery(run the blockade) of additional logistics through use of escorted transports to a port thereby increasing its stockpile, of course subject to interception?

How about an air transport delivery like what happened in Tunisia?

RE: Port Supply & Logistical Stockpiles

Posted: Tue Oct 22, 2019 7:01 pm
by James Taylor
You know what, I think I get it! This is where supply trucks come in. 3 trucks to supply a 30 strength unit, raises its(unit) map supply level to 3, so no adverse effects for 2 more turns after applying the supply truck feature(if unit is in 0 supply).

So how many supply trucks are needed for the HQ application? If an HQ is influencing 100 strength worth of units, then it will consume 10 supply trucks?

RE: Port Supply & Logistical Stockpiles

Posted: Tue Oct 22, 2019 8:39 pm
by AlvaroSousa
Any port in supply has a map level of 9 supply.
Each port size delivers 20 supply stockpile.
Units generally take one supply stockpile per health + oil dependent additions + distance additions.

If a unit is short of stockpile to fill it then it gets the base + the fraction.

If there is no supply stockpule half of the base.

A naval unit reduces effectively the port size.

When the port size is one then the fleet reduces the remaining stockpile.