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pathfinding suggestion

Posted: Wed Oct 23, 2019 3:09 pm
by headcount_slith
Is it possible for the pathfinding code to be altered so that paths created when you select 'fast' movement for vehicles favour roads and avoid, where possible, trees, walls, and hedges?

Here are some of the unlikely, bog-friendly 'fast' paths CCTBF chose for a Tiger in a hurry on my current test map!

(More sensible/plausible 'fast' routes are shown in red)





Image

RE: pathfinding suggestion

Posted: Wed Oct 23, 2019 4:28 pm
by PipFromSlitherine
In theory the pathing will take the route with the fastest arrival time, but we will take a look to make sure it is behaving sensibly.

Cheers

Pip