pathfinding suggestion
Posted: Wed Oct 23, 2019 3:09 pm
Is it possible for the pathfinding code to be altered so that paths created when you select 'fast' movement for vehicles favour roads and avoid, where possible, trees, walls, and hedges?
Here are some of the unlikely, bog-friendly 'fast' paths CCTBF chose for a Tiger in a hurry on my current test map!
(More sensible/plausible 'fast' routes are shown in red)

Here are some of the unlikely, bog-friendly 'fast' paths CCTBF chose for a Tiger in a hurry on my current test map!
(More sensible/plausible 'fast' routes are shown in red)
