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Graphics modding
Posted: Thu Oct 24, 2019 11:01 pm
by Hairog
Great release Alvaro!
This is no biggy but I tried to do a test graphics mod of the counters and I can't get the mod to show up. I named the file units.png after backing up the original, then units_alternative1.png, then units_alternative2.png. Restarted game, stood on my head, sacrificed a centipede,(I would have killed it anyway, I hate them), and nothing worked.
As I said, no biggy just gave it a try.
RE: Graphics modding
Posted: Thu Oct 24, 2019 11:36 pm
by AlvaroSousa
Are you putting them in the scenario that you want the modded image to show up?
So say you want the 1939 to have shiny new counters you made. Place them in the 1939 scenario folder.
RE: Graphics modding
Posted: Fri Oct 25, 2019 1:16 am
by Hairog
No. I was not. Thanks I'll try it.
Oh, and they are shiny.
RE: Graphics modding
Posted: Fri Oct 25, 2019 1:17 am
by AlvaroSousa
Look here I just tested it.
If you save the game it looks at the original folder for the scenario name.

RE: Graphics modding
Posted: Fri Oct 25, 2019 2:22 am
by Hairog
That worked. Thanks
RE: Graphics modding
Posted: Fri Oct 25, 2019 4:14 am
by basilstaghare
Is there a way to add an option to select a Black (w/ White Symbol) NATO German Infantry & Armor unit to the counter mix and then be able to select between Grey and Black when creating a unit? Thanks.
RE: Graphics modding
Posted: Fri Oct 25, 2019 12:19 pm
by AlvaroSousa
ORIGINAL: basilstaghare
Is there a way to add an option to select a Black (w/ White Symbol) NATO German Infantry & Armor unit to the counter mix and then be able to select between Grey and Black when creating a unit? Thanks.
There is not. There is only one single sheet for counters.
RE: Graphics modding
Posted: Fri Oct 25, 2019 2:23 pm
by delastone
Can the world map be modified ?
RE: Graphics modding
Posted: Fri Oct 25, 2019 4:06 pm
by AlvaroSousa
Yes. There is a file detailing what you can change.
RE: Graphics modding
Posted: Fri Oct 25, 2019 4:09 pm
by Fintilgin
Am I missing something obvious? I don't have any unpacked /campaign folder, everything is packed up in unity resource files?
RE: Graphics modding
Posted: Fri Oct 25, 2019 4:55 pm
by AlvaroSousa
Mygames/warplan/campaigns/new... Folder.
In the car so no computer
RE: Graphics modding
Posted: Fri Oct 25, 2019 9:30 pm
by Fintilgin
ORIGINAL: Alvaro Sousa
Mygames/warplan/campaigns/new... Folder.
In the car so no computer
Thanks, this worked. [:)]
RE: Graphics modding
Posted: Sat Oct 26, 2019 6:42 pm
by Uxbridge
Why is there three sets of infantry symbols (apart from garrison) on the units sheet? I made the false assumption it was for unit size, but after making some corrections and testing, the game shows the third symbol for every unit save the Americans, where I can see the first symbol.
RE: Graphics modding
Posted: Sat Oct 26, 2019 6:49 pm
by AlvaroSousa
That's on my list of bugs.
RE: Graphics modding
Posted: Sat Oct 26, 2019 6:53 pm
by Uxbridge
So it should be sizes?
RE: Graphics modding
Posted: Sun Oct 27, 2019 1:18 am
by bcgames
Standard graphics are great--clean, simple, effective! Likes the graphics modding capability too.
RE: Graphics modding
Posted: Sun Oct 27, 2019 7:29 pm
by AlvaroSousa
I had to look back at my code because I wrote the image grabber so long ago.
Going left to right on the list of images.
#1 HQ
#2 Garrison status infantry
#3 Motorized infantry ...for future development
#4 new unit class...for future development
#5 All other infantry
#6-#whatever ... the other units.
The unit sizes are on the text symbols. Thus why I didnt make a size counter image map. I made a unit type counter map.
RE: Graphics modding
Posted: Mon Oct 28, 2019 8:29 pm
by Dr. Foo
I'm not sure it can be done in this game. I like when different types of units in an army have a different color. Like white NATO symbol on a black counter for SS or gold NATO on red counter for guards. I like when counters differentiate between regular and elite units.
Can this be done?
RE: Graphics modding
Posted: Wed Oct 30, 2019 5:35 am
by Uxbridge
Alvaro, I didn't see your reply until now.
Okay, you can't differentiate colours for unit size? Well, fine. I suspected this, since the Americans turned out with number 3 colour.
RE: Graphics modding
Posted: Wed Oct 30, 2019 11:06 am
by AlvaroSousa
The unit size symbols are not on the units.png. It is generated differently. You assign a size to a unit in the editor. It is a text font.
No you can't differentiate unit size colors. I did this differently than SC.