bugs and dumbs
Posted: Fri Oct 25, 2019 3:02 pm
1. The AI will reinforce units that are placed in the same turn. Units placed by a player cannot move, attack, be reinforced/upgraded and have zero AP. The same should be true for the AI.
2. British Fighters will escort British bombers bombing targets in Spain. Really? It's late 1941, the Tech for the UK is 1 in long range aircraft yet the fighters are escorting bombers at ridiculous ranges. In real terms the UK had Hurricanes and Spitfires at this point in time and they barely had enough gas to loiter over France for more than a few minutes. The escort routine is clearly not looking at the destination hex for the bombers or the intercept hex from enemy fighters (The Spanish fighter was intercepting from Madrid - not a German fighter from France or elsewhere. How the routine should work is each hex entered by a bomber heading to a target is checked to see if intercepting fighters can reach the hex, pass an 'interception check' and engage. If so, then a check should be made to see if friendly fighters available for escort can also reach the hex. Once bombers move beyond a hex that any current friendly fighters can reach, then the bomber is on it's own. This allows for realistic engagements and for a defender to set up his interceptors back from the front but near important targets where they engage only bombers. This would also allow for multiple intercepts along a flight path for bombers with multiple engagements until the bomber is aborted for losses (say 20%) or no more fighters successfully or are able to intercept. I would argue that the return path for the bombers would also be subject to inceptions or escort combats hex by hex until back within friendly fighter cover.
3. Anti- air units do not engage and shoot at airborne units that drop on or next to their hex. I can't think of anything worse for an airborne drop than OMG finding they are dropping into a flak nightmare.
4. You cannot fortify a hex with engineers in the hex directly North of Bordeaux. Why? It's a legitimate ground hex.
2. British Fighters will escort British bombers bombing targets in Spain. Really? It's late 1941, the Tech for the UK is 1 in long range aircraft yet the fighters are escorting bombers at ridiculous ranges. In real terms the UK had Hurricanes and Spitfires at this point in time and they barely had enough gas to loiter over France for more than a few minutes. The escort routine is clearly not looking at the destination hex for the bombers or the intercept hex from enemy fighters (The Spanish fighter was intercepting from Madrid - not a German fighter from France or elsewhere. How the routine should work is each hex entered by a bomber heading to a target is checked to see if intercepting fighters can reach the hex, pass an 'interception check' and engage. If so, then a check should be made to see if friendly fighters available for escort can also reach the hex. Once bombers move beyond a hex that any current friendly fighters can reach, then the bomber is on it's own. This allows for realistic engagements and for a defender to set up his interceptors back from the front but near important targets where they engage only bombers. This would also allow for multiple intercepts along a flight path for bombers with multiple engagements until the bomber is aborted for losses (say 20%) or no more fighters successfully or are able to intercept. I would argue that the return path for the bombers would also be subject to inceptions or escort combats hex by hex until back within friendly fighter cover.
3. Anti- air units do not engage and shoot at airborne units that drop on or next to their hex. I can't think of anything worse for an airborne drop than OMG finding they are dropping into a flak nightmare.
4. You cannot fortify a hex with engineers in the hex directly North of Bordeaux. Why? It's a legitimate ground hex.