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Reports and Statistics

Posted: Sat Oct 26, 2019 6:22 am
by Rasputitsa
Deleted, posted in error

RE: Reports and Statistics

Posted: Wed Nov 27, 2019 11:52 pm
by TrogusP96
Then let me use this thread.

1) It might be helpful to have the reinforcement ques show the attributes of the new units.

2)It might be helpful if in the unit reports the unit attributes and upgrade levels were also shown.

3)It might be helpful if I am looking at a specific country's advancement or builds when I switch between those menus I stay with that country instead of going back the UK and Germany.

4)What are the chances of clicking on the units in the unit reports and going to that location?

RE: Reports and Statistics

Posted: Thu Nov 28, 2019 12:55 am
by AlvaroSousa
#1 too much information to display. You get the type so you should know what to do with it.
#2 I might be able to add advancements and year
#3 I originally did that it created more problems then it solved
#4 There is a button. It is the same goto green down arrow button in the convoy section to go to that units location.

RE: Reports and Statistics

Posted: Thu Nov 28, 2019 1:20 am
by TrogusP96
Alvaro,

I'm making suggestions. The last thing I want is undue energy spent on low return effects. The poor programmer for WiF has been wrestling with stuff for years. You're just starting. Sorry I keep asking stuff in manual. there is no index. I am going to start one and send to Mod thread for consideration?

RE: Reports and Statistics

Posted: Thu Nov 28, 2019 12:59 pm
by AlvaroSousa
I don't take offense man. No worries. Sometimes my answers are absolutes because the ideas have been explored already or previously asked.

The guy who programmer WIF had a very difficult job to do. My head would explode trying to code that game.

And if you have ideas I always put them on my list. I consider them as time goes on. Ideas might get implemented, stay on the list for a while, or discarded. There are a mountain of considerations in game design that most people don't think about. So many science fields are part of it. Culture, psychology, interfaces, inefficiency as part of game play fun.