Split repair/Upgrade?
Posted: Mon Oct 28, 2019 6:05 am
I am slowly starting to understand the game after my first playthrough. I like it so far a lot!
One of the things I would like being altered somewhat is the reinforcement/upgrade ability for each nation.
It works fine but I would like to have some in depth choice.
I would like to have one choise for repair and another for upgrades.
And also prefarable to have it for several types Tank/mech, Land units (Not tank/mechs), Air, Naval and Subs.
The reason for this is of course economy.
At any time in the war for various reasons you might want only repair a specifik type and same goes for upgrade.
For a exemple last game I just sat with the german navy. I would have wanted to repair them when damaged but not upgrade them.
Another example in my games was the Air, It got badly mauled in the battle over France and I would have loved to put more fund in them but couldnt so they didnt really got priorited even with their boxes for prio choosen.
A intresting point in the game was that at first it was the production point that keept you back, then later it become the oil and in the end game the logistic points. Really cool.
One of the things I would like being altered somewhat is the reinforcement/upgrade ability for each nation.
It works fine but I would like to have some in depth choice.
I would like to have one choise for repair and another for upgrades.
And also prefarable to have it for several types Tank/mech, Land units (Not tank/mechs), Air, Naval and Subs.
The reason for this is of course economy.
At any time in the war for various reasons you might want only repair a specifik type and same goes for upgrade.
For a exemple last game I just sat with the german navy. I would have wanted to repair them when damaged but not upgrade them.
Another example in my games was the Air, It got badly mauled in the battle over France and I would have loved to put more fund in them but couldnt so they didnt really got priorited even with their boxes for prio choosen.
A intresting point in the game was that at first it was the production point that keept you back, then later it become the oil and in the end game the logistic points. Really cool.