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CMO - Tacview After Action not Supported?
Posted: Tue Oct 29, 2019 2:19 pm
by JOhnnyr
I thought I read this was the case, does anyone know if it's true, and why?
Although I suppose as long as you can pause CMO while viewing tacview, that would work, but it would be nice to play back what happened during a mission?
RE: CMO - Tacview After Action not Supported?
Posted: Tue Oct 29, 2019 5:01 pm
by Dimitris
That is correct, only real-time view is supported on initial launch.
RE: CMO - Tacview After Action not Supported?
Posted: Wed Oct 30, 2019 6:37 pm
by ETF
Any reason for that? Is that a future possible option?
RE: CMO - Tacview After Action not Supported?
Posted: Wed Oct 30, 2019 9:59 pm
by HaughtKarl
Viewing a replay via Tacview would be quite a treat.
RE: CMO - Tacview After Action not Supported?
Posted: Thu Oct 31, 2019 8:32 pm
by temkc5
ORIGINAL: Dimitris
That is correct, only real-time view is supported on initial launch.
This took the cherry off but when you have the of the cake why sweat the small stuff
RE: CMO - Tacview After Action not Supported?
Posted: Fri Nov 01, 2019 8:01 am
by Sharana
AAR replay is feature of Professional Edition only for now.
RE: CMO - Tacview After Action not Supported?
Posted: Sat Nov 02, 2019 10:52 am
by BDukes
So can see everything in real-time tacview (even if sensor don't) and can only use in real-time no AAR. If I understand how this work I am not sure what I would use this for. Anybody?
Regardless I buy. Just don't have to use!
Thank
Bill
RE: CMO - Tacview After Action not Supported?
Posted: Sat Nov 02, 2019 4:25 pm
by HaughtKarl
Can't Tacview record natively? i.e. Play scenario normally while Tacview is minimized. Once your scenario is complete, just replay it through Tacview.
RE: CMO - Tacview After Action not Supported?
Posted: Sat Nov 02, 2019 9:30 pm
by Sharana
ORIGINAL: HaughtKarl
Can't Tacview record natively? i.e. Play scenario normally while Tacview is minimized. Once your scenario is complete, just replay it through Tacview.
No, it just shows the real time situation from the point of the view of the unit you have selected in CMO. So as far as recording goes you only have whatever your recording software records from the screen.
In other words Tacview is not used as AAR as you can't "export" the events for tacview to replay (that's PE exclusive feature) - the data is just streamed into Tacview's Live view. The addition is eye candy as you can see the battles in 3D also and not only from the CMO's top down 2D view, so you know exactly what's going on (if you care about the details).
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 12:19 am
by JOhnnyr
ORIGINAL: Sharana
ORIGINAL: HaughtKarl
Can't Tacview record natively? i.e. Play scenario normally while Tacview is minimized. Once your scenario is complete, just replay it through Tacview.
No, it just shows the real time situation from the point of the view of the unit you have selected in CMO. So as far as recording goes you only have whatever your recording software records from the screen.
In other words Tacview is not used as AAR as you can't "export" the events for tacview to replay (that's PE exclusive feature) - the data is just streamed into Tacview's Live view. The addition is eye candy as you can see the battles in 3D also and not only from the CMO's top down 2D view, so you know exactly what's going on (if you care about the details).
Seems like a huge missed opportunity, I don't understand why the devs get these things so wrong.
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 3:50 am
by Dimitris
ORIGINAL: JOhnnyr
Seems like a huge missed opportunity, I don't understand why the devs get these things so wrong.
Please read this again:
https://kotaku.com/five-things-i-didn-t ... 1687510871
And especially #5 for this case.
Also, we opened up a new features poll thread. So if this is really critical for you, you can post there, have it included in the poll, and see if others share your priority.
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 11:32 am
by JOhnnyr
ORIGINAL: Dimitris
ORIGINAL: JOhnnyr
Seems like a huge missed opportunity, I don't understand why the devs get these things so wrong.
Please read this again:
https://kotaku.com/five-things-i-didn-t ... 1687510871
And especially #5 for this case.
Also, we opened up a new features poll thread. So if this is really critical for you, you can post there, have it included in the poll, and see if others share your priority.
Thank you for the info, however I feel like the link you provided doesn't really apply...in this case the dev work is done, since this feature is present in PE...so what's the reason for it to be missing in CE? Are the codebases that different?
Thank you for the poll, I'll add it as a suggestion.
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 11:49 am
by BDukes
ORIGINAL: Sharana
ORIGINAL: HaughtKarl
Can't Tacview record natively? i.e. Play scenario normally while Tacview is minimized. Once your scenario is complete, just replay it through Tacview.
No, it just shows the real time situation from the point of the view of the unit you have selected in CMO. So as far as recording goes you only have whatever your recording software records from the screen.
In other words Tacview is not used as AAR as you can't "export" the events for tacview to replay (that's PE exclusive feature) - the data is just streamed into Tacview's Live view. The addition is eye candy as you can see the battles in 3D also and not only from the CMO's top down 2D view, so you know exactly what's going on (if you care about the details).
This is good problem but still don't like you can see enemy too. I care about that detail.
This is not a huge thing for anybody as you can choose not to use.
Thank
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 11:58 am
by BDukes
ORIGINAL: Dimitris
ORIGINAL: JOhnnyr
Seems like a huge missed opportunity, I don't understand why the devs get these things so wrong.
Please read this again:
https://kotaku.com/five-things-i-didn-t ... 1687510871
And especially #5 for this case.
Also, we opened up a new features poll thread. So if this is really critical for you, you can post there, have it included in the poll, and see if others share your priority.
I read it and it reads like frustrated dev talk that is rooted in a little truth and lots of frustration.
Wanna hear my job complaints? I got some too.
Bill
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 12:04 pm
by JamesHunt
I just want the 3D Real Time Window. Is the Standard Edition (25 Bucks) of TacView enough or do I really need the Advanced Version (60 Bucks)?
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 12:11 pm
by Dimitris
ORIGINAL: JOhnnyr
Thank you for the info, however I feel like the link you provided doesn't really apply...in this case the dev work is done, since this feature is present in PE.
Your assumption is wrong.
In Command PE, Tacview can be used either in real-time mode (as with CMO) or in AAR mode. In both cases there is no FOW. Pro users understand and accept this.
Implementing FOW in Tacview, without altering the Tacview exe itself, and doing it in a user-friendly way, is a non-trivial task with significant complications. Before (and if) we undertake it, we need to evaluate if it's worth it. That means a combination of technical feasibility and sufficient customer demand. If either is not present, no go.
So the article I pointed to in fact very much applies: You underestimate how much work goes into what you are asking for.
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 12:13 pm
by JOhnnyr
ORIGINAL: Dimitris
ORIGINAL: JOhnnyr
Thank you for the info, however I feel like the link you provided doesn't really apply...in this case the dev work is done, since this feature is present in PE.
Your assumption is wrong.
In Command PE, Tacview can be used either in real-time mode (as with CMO) or in AAR mode. In both cases there is no FOW. Pro users understand and accept this.
Implementing FOW in Tacview, without altering the Tacview exe itself, and doing it in a user-friendly way, is a non-trivial task with significant complications. Before (and if) we undertake it, we need to evaluate if it's worth it. That means a combination of technical feasibility and sufficient customer demand. If either is not present, no go.
So the article I pointed to in fact very much applies: You underestimate how much work goes into what you are asking for.
Sorry, what is FOW?
And we are asking for AAR mode, which as you said, is already implemented, just not in CE?
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 12:18 pm
by Dimitris
ORIGINAL: JOhnnyr
Sorry, what is FOW?
And we are asking for AAR mode, which as you said, is already implemented, just not in CE?
OK my bad, I thought this was what you meant since it was
what you originally enquired about.
AAR mode is not coming to CMO anytime soon. This is strictly a PE feature. If it is essential to your workflow, please contact us through a business address to discuss about a PE license.
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 12:21 pm
by Dimitris
ORIGINAL: JamesHunt
I just want the 3D Real Time Window. Is the Standard Edition (25 Bucks) of TacView enough or do I really need the Advanced Version (60 Bucks)?
You will need the Advanced edition.
Tacview (the free edition) has a 3-week trial period during which you can try the advanced features (incl. real-time mode). So at the end of trial period you can decide if the feature is essential to your gameplay experience or not, and act accordingly.
RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 12:22 pm
by JOhnnyr
ORIGINAL: Dimitris
ORIGINAL: JOhnnyr
Sorry, what is FOW?
And we are asking for AAR mode, which as you said, is already implemented, just not in CE?
OK my bad, I thought this was what you meant since it was
what you originally enquired about.
AAR mode is not coming to CMO anytime soon. This is strictly a PE feature. If it is essential to your workflow, please contact us through a business address to discuss about a PE license.
Ah ok, I see. Thank you. The other feature would also be nice, but as you say, would take dev time.
Can you elaborate on how the integration between Tacview and CMO will work? For example, if I click on a unit in CMO, will it be shown in Tacview?
I suppose the "FOW" (I'm still not sure what that means, if you could spell it out for me I would appreciate it) importance would just depend on how easy it is to see opposing units in tacview? If it's really obvious, then it kinda spoils things (for example, if I'm hunting a sub)
Any elaboration you could make would be very much appreciated. Thank you!
I'd also like to point out that we are all here because of the fantastic game you've made (and improved) over the years, so again, thanks for making this amazing thing