Different Campaign Versions for versus Human or AI
Posted: Tue Oct 29, 2019 7:09 pm
It seems that the AI player needs help - such as extra garrisons or extra resources - which would not necessarily be needed for a Human vs Human game. It appears to me that is is difficult to create single campaign versions which are fair to both human players and the AI players.
What about creating three versions of each Campaign? For the TOAW4 game, differing scenarios were created, depending on which side the Human player was playing - versus the AI.
The stock version of each Campaign would be for Human vs. Human players. One modifed version would be for Human Axis vs AI Allied. A third modified version would be for Human Allied vs AI Axis.
For instance, in the Allied AI player version, the Soviets could be given small garrison units in most cities, as well as scripted Siberian reinforcements in the winter of 1941.
The Allies could be given an extra garrison unit in Egypt, as well as extra garrison units in the UK - to help prevent a Sealion operation.
For instance, in the Axis AI player version, the Germans could be given extra armour and/or air units to help with the invasions of Poland, Belelux, France, Yugoslavia and the USSR. For the later campaigns, such as 1943 and 1944, the Germans could be given small garrison units on the Westwall and in Eastern Germany.
Of course these alternate campaigns could be easily created via the Editor, but it would be great to see authorized versions of these, authored by Alvaro.
What about creating three versions of each Campaign? For the TOAW4 game, differing scenarios were created, depending on which side the Human player was playing - versus the AI.
The stock version of each Campaign would be for Human vs. Human players. One modifed version would be for Human Axis vs AI Allied. A third modified version would be for Human Allied vs AI Axis.
For instance, in the Allied AI player version, the Soviets could be given small garrison units in most cities, as well as scripted Siberian reinforcements in the winter of 1941.
The Allies could be given an extra garrison unit in Egypt, as well as extra garrison units in the UK - to help prevent a Sealion operation.
For instance, in the Axis AI player version, the Germans could be given extra armour and/or air units to help with the invasions of Poland, Belelux, France, Yugoslavia and the USSR. For the later campaigns, such as 1943 and 1944, the Germans could be given small garrison units on the Westwall and in Eastern Germany.
Of course these alternate campaigns could be easily created via the Editor, but it would be great to see authorized versions of these, authored by Alvaro.